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The Golden Rule (NO Transparency): My game engine requires perfectly solid 16x16 blocks. There can be NO transparent pixels in this tileset. Every single 16x16 square must be 100% filled with pixels. 1. The Wall System & Baked Shadows (Top Priority): I need a 16-piece modular wall system (corners, edges, center, etc.). Because we are not using transparency, the 'outside' or unplayable areas of the walls must fade into pure black (darkness), exactly like the attached reference image. Top wall tiles: Must fade to pitch black at the top. Bottom wall tiles: Must fade to pitch black at the bottom. Left/Right wall tiles: Must fade to pitch black on their respective outer sides. Center/Fill tiles: A wall tile surrounded by other walls on all 4 sides should be completely black (the void). 2. Specific Mechanics (Must also fit strict 16x16): Base Floor: A standard dungeon floor tile. Bridge: A simple bridge tile. Fire Trap: A fire-shooting mechanism tile. Floor Button: A pressure plate/button that is exactly the same color/texture as the base floor, but looks slightly raised (this will be used to trigger the fire trap). 3. Optional Additions: If you have the time/budget, I am open to water tiles, doors, or teleport pads, but these are completely optional. My main focus and budget are going toward the flawless execution of the shadow-baked Wall System. If you can execute this strict, no-transparency grid style, please let me know your price for this specific list!"
Project ID: 40669897
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18 freelancers are bidding on average $88 USD for this job

I can create the complete 16×16 dungeon tileset specifically around your strict solid-grid requirement, with zero transparency across every tile. The main focus would be the 16-piece modular wall system, carefully building the black baked-outside areas into each edge/corner so rooms connect cleanly while the unplayable space disappears naturally into the void. I’ll also create the matching base floor, bridge, fire trap and subtle raised pressure plate while keeping everything readable at true 16×16 resolution. I can deliver the tiles organized in a clean sprite sheet along with individual tiles, pixel-perfect and ready to drop into your grid system. Portfolio: https://www.freelancer.com/u/Humaumair12 Warm Regards, Huma
$20 USD in 7 days
7.7
7.7

Hi I can create polished pixel art for your game with a consistent visual style, detailed sprites, environments, characters, and assets designed around your gameplay and art direction. I’ll ensure the artwork is clean, expressive, and ready for implementation in your game. Kundan
$40 USD in 1 day
7.4
7.4

My expertise in 2D Game Art along with my advanced skills in industry-standard tools such as Adobe Photoshop and Illustrator make me adept at handling every aspect of your project, especially the no-transparency requirement which I fully understand. Additionally, I am highly-efficient at working within specific dimensions, ensuring all tiles align perfectly and leave no room for error. With over a decade of experience in creating visually compelling graphics for games, I believe I am uniquely qualified to deliver on your project. As the founder of Bang Bokir Studio, I have built a strong reputation for creating designs that are both minimalist and impactful - a perfect combination for your strict grid-based puzzle game. I appreciate that the focus and budget of this project are on the wall system and baked shadows. You can be assured that I will allocate all my efforts and resources towards perfecting these elements while complying strictly with your specifications. With me, you're not only getting skillful craftsmanship but also a commitment to delivering high-quality work that aligns perfectly with your vision. Let's discuss your requirements further and find the best way forward!
$20 USD in 3 days
5.6
5.6

Hello Dear, I’m an experienced game UI/asset designer with strong knowledge of pixel-art tilesets, modular environments, and strict grid-based asset production. I understand you need a 16-piece modular dungeon wall system, with every tile exactly 16×16 and 100% opaque, using baked black shadows to create the illusion of darkness without transparency. I can create the wall corners, edges, centers, floor, bridge, fire trap, and raised floor button while maintaining consistent pixel-art style, colors, and seamless tile connections. I’ll prioritize the wall system first and provide the complete tileset ready for direct integration into your game engine. I can also add water, doors, or teleport pads afterward if the core tileset meets your expectations. Best regards, Md. Toriqul Islam
$55 USD in 2 days
4.0
4.0

Hello! I'm Sakshi, a versatile freelancer with substantial experience in 2D Game Art and Pixel Art creation. I understand the specific needs of your strictly grid-based puzzle game and the challenges of creating a tileset without transparency. Delivering on your Golden Rule is not only assurance but also my benchmark. My expertise extends to the granular details your project demands; modular wall systems, shadows, various floor tiles and even optional features like water tiles, doors, or teleport pads. I've got you covered on all fronts. Transforming your vision into a practical design while ensuring every 16x16 pixel square is flawlessly filled is something I can guarantee.
$30 USD in 1 day
4.2
4.2

Hi, I see you're looking for a pixel artist to create a solid 16x16 dungeon tileset without any transparent pixels, focusing on a modular wall system that fades into black. I can definitely help with that! My approach would involve creating the wall tiles first, ensuring each piece blends seamlessly into the darkness as per your design requirements. I have 10+ years of experience in pixel art, which has equipped me with the skills to execute your vision clearly and effectively. In addition to the wall system, I can create the base floor and other specific mechanics like the fire trap and pressure plate. I'm also open to the optional additions if time permits. One question I have is about the color palette you envision for the tiles. Do you have specific colors in mind, or would you like me to suggest a cohesive palette that fits the dungeon theme? Best regards, Khawaja Ali
$15 USD in 1 day
3.7
3.7

As a seasoned 2D game artist, I bring to the table valuable experience in creating pixel-perfect assets for games. My expertise lies in adhering to strict design parameters - a skill that will be crucial in executing your request for a no-transparency grid-based tileset. Over the years, I've honed my skills on various graphic design projects, which helped me develop an eye for even the most intricate details, just what your project demands. On top of that, my proficiency in Adobe Photoshop and other relevant software makes me well-equipped to tackle the complexities of creating your 16x16 dungeon tileset. I fully understand the importance of keeping every pixel filled in - both in terms of aesthetics and functionality.
$25 USD in 1 day
3.8
3.8

Please message me to see my most recent pixel art work. I can create this strict, no-transparency 16x16 top-down dungeon tileset. Here is what you will get: - 16-piece modular wall system (corners, edges, center, all combinations) with baked-in directional shadows fading to pitch black exactly as your reference shows - Fully solid center/void wall tiles with zero transparency anywhere - Base floor tile, bridge tile, fire trap mechanism, and floor button visually matched to the base floor but subtly raised - Every tile strictly locked to 16x16 with 100% pixel fill $50 USD, delivered in 4 days. Happy to add water tiles, doors, or teleport pads as optional extras once the core set is approved. Can you send over the reference image now so I can match the exact shadow-baking style?
$50 USD in 4 days
2.4
2.4

I focus on delivering work that’s done properly, clear, polished, and aligned with exactly what you need. As a new freelancer I’m focused on building my reputation, so I offer competitive rates while putting in extra effort to ensure high quality results, reliable communication and work I stand behind. Given my strong background in graphic design and visual communication, I believe I am well-equipped to handle the unique requirements of your pixel art project. My proficiency in Adobe Illustrator and Photoshop will allow me to seamlessly produce the detailed, strictly grid-based Dungeon Tileset you need.
$20 USD in 7 days
1.5
1.5

Hi there! I understand the importance of solid, pixel-perfect tiles in your game, especially with the strict grid-based mechanics you've outlined. Creating a 16x16 dungeon tileset that adheres to your no-transparency rule is a challenge I'm ready to tackle. I will focus on developing a modular wall system that seamlessly integrates into your gameplay. By using the reference you provided, I’ll ensure that the walls fade into pitch black as specified, with distinct corner, edge, and center tiles. Additionally, I’ll create the base floor, bridge, fire trap, and pressure plate to match the aesthetic and functionality you need. You can expect a smooth collaboration with regular updates and a commitment to quality. I can handle this project and can start immediately. Let’s discuss your budget and ensure we create a tileset that exceeds your expectations!
$12 USD in 7 days
0.0
0.0

Greetings, I can create the complete 16×16 pixel-art tileset with zero transparency, ensuring every tile is a fully filled 16×16 block and ready to drop directly into your game engine. I understand that the baked-shadow wall system is the critical part. I’ll build the 16-piece modular set so the exposed top, bottom, left, and right edges transition naturally into pure black, while the fully enclosed center/fill tile becomes completely black. I’ll make sure corners, edges, transitions, and the surrounding darkness remain visually consistent when the tiles are assembled in different configurations. I can also create the base dungeon floor, bridge, fire trap, and raised floor button using the same palette and pixel-art language. Optional water, doors, or teleport pads can be added afterward if the core set is approved. I’ll keep the work strictly grid-based with no semi-transparent pixels, anti-aliasing, or accidental empty areas.
$500 USD in 7 days
0.0
0.0

I’m interested in working on this project. I can create the complete 16x16 no-transparency tileset, including the 16-piece wall system with baked black shadows, floor, bridge, fire trap, and matching raised floor button. I’ll follow the strict grid requirements and make sure every tile is fully filled. You can check my portfolio for my previous game assets and Unity work. I’d appreciate the chance to prove my skills.
$15 USD in 5 days
0.0
0.0

Hi there!, it would be a plesure to work on this project, I have worked with tilesets many times in the past, including not only drawing but actually using them on a game engine. With both my knowledge about practical use of tilesets in a game and my experience with pixelart tilesets I can help your proyect in a more direct way than anyone else. Dungeon-like tylesets are also my favorite enviroment, I experimentes with different wall desings and layouts at different resolutions, so basically, I have done tilesets like the one you're looking for!!. I respond quick and make flexible changes depending on the requiered changes along the way. I'm excited to hear more about your project!!
$15 USD in 4 days
0.0
0.0

Hello there, I've been practicing pixel art for over a year now, so I have quite a bit of experience working with animations and tilesets, especially 16x16. I will take your requirements and make any necessary or adjustments.
$20 USD in 3 days
0.0
0.0

İstanbul, Turkey
Member since Jun 18, 2018
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