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I’m working on a brand-new 2D battle royale and need a developer who can take the concept from rough idea to a playable build. The core loop is familiar—drop in, scavenge, survive—yet I’m aiming for a streamlined art style, quick matches, and tight controls that feel great on both desktop and mobile browsers. Here’s what I’m looking for: • A lightweight game engine setup (Godot, Unity 2D, Phaser, or similar) that compiles cleanly for WebGL/HTML5. • Smooth character movement, hit detection, a shrinking safe zone, and simple AI bots for early testing. • Basic lobby and matchmaking logic so multiple players can join a room and start a round without friction. • Placeholder assets are fine for now; I mainly need the underlying systems solid and extensible. • Clean, commented code plus a short read-me so I can iterate after hand-off. If you have shipped or prototyped multiplayer 2D titles before, especially browser-based, I’d love to see a link or GIF. Let me know which engine you prefer, any networking libraries you’d lean on, and a realistic timeline for an MVP.
Project ID: 40735867
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20 freelancers are bidding on average ₹23,428 INR for this job

With almost a decade of experience in 2D/3D game development, I'm incredibly qualified for your project. Aside from programming, I also have a strong background in designing games for maximum performance, which I believe is crucial for your streamlined battle royale concept. Having served multiple platforms including Android, iOS, and WebGL among others, adapting your game to run smoothly on desktop and mobile browsers is well within my expertise. Regarding your multi-player requirement, I've successfully prototyped and shipped multiplayer 2D titles before, making this another strong area of my skillset. I've worked extensively with Unity’s native networking system Photon and other backend services like integrating Firebase for matchmaking. Therefore, implementing simple AI bots, basic lobby and matchmaking logic wouldn't be a challenge for me.
₹56,000 INR in 15 days
5.2
5.2

Hello, I can build the 2D battle royale MVP with a lightweight architecture focused on responsive controls, multiplayer stability and easy future expansion. I would use Phaser 3 for the browser-first build, with a Node.js authoritative server and WebSocket networking for real-time multiplayer. I will implement: * Character movement and hit detection * Loot/scavenging system * Shrinking safe zone * Simple AI bots * Lobby and room matchmaking * Multiplayer game-state synchronization * Desktop and mobile browser controls * WebGL/HTML5 build * Placeholder assets and extensible game structure * Clean commented code and README I would keep the first milestone focused on the playable core loop rather than spending the budget on final art. Budget: INR 1,5000 Timeline: 7-10 days for the MVP I can start with the networking architecture and playable single-round prototype, then add matchmaking and bots. Best regards, Bojan
₹15,000 INR in 7 days
4.1
4.1

As a seasoned developer specializing in HTML5, I am highly confident that I can bring your 2D battle royale concept to life. My substantial expertise within the gaming industry for over 6 years has given me valuable insights and knowledge that would help streamline this project. With Wix, Squarespace, and Wordpress under my belt as part of my skill set, I have a strong understanding of browser-based development that aligns perfectly with your game's intended platform. In terms of your desired requirements, I have considerable experience setting up lightweight game engines such as Godot and Unity 2D for clean WebGL/HTML5 compilation. My focus on smooth character movement, accurate hit detection, and building shrinking safe zones is geared towards ensuring an enjoyable user experience, even across different platforms. Additionally, I've adeptly dealt with multiplayer setup including lobby and matchmaking systems while ensuring a bug-free experience for your users.
₹600 INR in 3 days
2.8
2.8

Hi — a browser-based 2D battle royale MVP is squarely in our wheelhouse. We'd build this in Unity 2D targeting WebGL, since it gives you tight, responsive controls on desktop and mobile browsers and keeps the codebase portable if you later want native builds. Core systems we'd deliver: · Character controller with smooth movement and reliable hit detection · Shrinking safe zone with damage-over-time logic · AI bots for solo testing before real players fill lobbies · Multiplayer via Mirror — room creation, join/leave, and round start with minimal friction · Commented code + a short README covering setup, build steps, and where to extend Placeholder art is fine — we'll use simple sprites so the systems stay the focus. We've shipped multiplayer 2D prototypes before; happy to share a WebGL build link and GIFs of prior work. One question: do you want bots to remain in matches alongside real players post-MVP, or are they purely for early testing? That affects how we structure the AI layer. Ready to start — send over the concept and we'll get a playable build in your hands fast.
₹1,050 INR in 7 days
2.3
2.3

Shrinking safe zone and hit detection need to run authoritative on the server, not just client-side, otherwise players can desync or fake positions the moment more than one browser tab joins a lobby — that decision drives whether I build this on Node/Colyseus or a full Phaser+socket stack. I've spent 10 years on backend systems with Java/Spring Boot, Postgres and Redis, so real-time state and room management for matchmaking is familiar ground even outside a game engine specifically. Do you want mobile touch controls in the first playable build or is desktop-only fine for the initial round?
₹1,500 INR in 18 days
0.3
0.3

Having worked on numerous game projects for various platforms, our team at Colotechnologies is ideally positioned to tackle your 2D battle royale endeavor. We are well-versed with lightweight engines like Godot, Unity 2D and Phaser that compile smoothly for WebGL/HTML5 — perfect for your desired desktop and mobile browser compatibility. Our wealth of experience extends to polished asset creation, clean code structures infused with helpful comments, and comprehensive documentation that ensures easy iteration post hand-off. Additionally, we possess considerable expertise in multiplayer and networking systems, gameplay programming and mechanics, AI and NPC behavior, as well as implementing weapons, combat, inventory systems and other core functionalities your project would require. We've successfully developed numerous games fitting your general project description whilst upholding excellent game UI/UX design principals. Lastly, our internal workflow prioritizes strong communication lines with our clients. We're dedicated to providing detailed weekly progress reports, encouraging insights into the whole development cycle. With us at the helm of your 2D battle royale project, you can trust that it will be meticulously prototyped with your unique specifications of a streamlined art style, quick matches, tight controls and seamless matchmaking. Let us bring your game idea to life - it's what we're passionate about!
₹1,050 INR in 7 days
0.0
0.0

Hi, I can develop a playable 2D battle royale MVP using Phaser and TypeScript, featuring responsive controls, combat, shrinking safe zones, AI bots, and multiplayer lobby functionality. I’ll deliver clean, well-documented code with a focus on browser compatibility and scalability. I estimate 15 days for the initial MVP and would be happy to discuss your requirements.
₹1,050 INR in 15 days
0.0
0.0

Delivering a 2D Battle Royale Game Development project requires a solid foundation in game development and Unity expertise. To achieve this, I'll set up a lightweight game engine setup using Unity 3D, ensuring a clean and efficient compilation for WebGL/HTML5. I'll focus on developing smooth character movement, hit detection, and simple AI bots for early testing. Additionally, I'll implement basic lobby and matchmaking logic for seamless player joining and round initiation. My relevant skills in Game Development and Unity match the project requirements, and I'll ensure clean, commented code and a concise read-me for easy iteration. What is the expected scope for placeholder assets and their eventual replacement with final art?
₹600 INR in 1 day
0.0
0.0

Hi, I’m interested in developing your 2D Battle Royale game. I can build a smooth, responsive gameplay experience with the core battle-royale mechanics, player movement, combat, health system, enemies/players, and a clean user interface. I’ll focus on making the game fun, stable, and easy to expand with additional features later. I can also keep you updated throughout development and make adjustments based on your feedback. I’m ready to get started and would be happy to discuss the exact features and requirements.
₹1,050 INR in 7 days
0.0
0.0

Hello! I read your project requirements carefully. I have strong experience in web technologies, JavaScript, and building interactive browser-based systems. I can definitely help you build this 2D multiplayer battle royale game with a smooth matchmaking lobby, real-time controls, and a custom map environment that players can access instantly via their browser. To ensure everything runs perfectly, my approach is to first build a core prototype (MVP) with the basic matchmaking and movement mechanics. Once that's tested and approved, we can scale it up with the shrinking safe zones, inventory, and advanced features. Let's connect in the chat so we can discuss the technical architecture and get started!"
₹1,500 INR in 7 days
0.0
0.0

I'm already an active Freelancer — I'm currently delivering a project on this platform (PHP project optimization & refactoring, now in final client acceptance) — so I'm familiar with Freelancer's milestone/escrow workflow and I keep every stage transparent. "2D Battle Royale Game Development" lines up well with what I build: HTML5, JavaScript. I'd deliver it as a working product rather than a prototype — clean, documented code you can keep extending. How I'd approach it: I'd start by freezing the scope and data model with you, then build in short reviewable stages, with each stage released through a Freelancer milestone only after you approve it. Bid is my floor price (1760 INR) for the full scope above; if the scope turns out smaller, the total comes down with it. Happy to jump on chat to confirm details before you award.
₹1,800 INR in 3 days
0.0
0.0

I recently helped a game studio develop a fast-paced 2D multiplayer title that focused on smooth gameplay and engaging mechanics. I can help you bring your battle royale concept to life with a lightweight game engine like Godot or Unity 2D, ensuring clean WebGL/HTML5 compilation. My experience includes implementing smooth character movement, hit detection, and simple AI bots, all while maintaining a streamlined art style and quick match dynamics. I understand the necessity for a solid underlying system, so I’ll ensure clean, commented code and a concise read-me for easy iteration post-handoff. My focus is on creating an enjoyable user experience that keeps players coming back. I’d love to discuss your project further and explore how I can help you achieve your vision. Feel free to send me a message anytime. Regards, Kaiden010.
₹1,150 INR in 7 days
0.0
0.0

Hi! I’m interested in building your battle royale MVP. From your description, I understand the core scope: lobby/matchmaking, player movement, combat and hit detection, looting, shrinking safe zone, AI bots, quick matches, and a clean, extensible multiplayer architecture for desktop and mobile browsers. Before I estimate the timeline, I’d like to clarify the engine and visual direction. Are you strictly looking for a 2D game, or would you also be open to 3D? For 2D, we could use Godot, Unity 2D, Phaser, or another lightweight solution depending on the networking and browser requirements. If you’re open to 3D, I can also work with Unreal Engine 5. This could give us a more polished and expandable foundation for the multiplayer systems and gameplay. If you already have a 3D character model, feel free to send it over. We can use it as the starting point and build the movement, combat, multiplayer, safe zone, bots, lobby, and other core systems around it. A few questions before we begin: 1. Do you want to stay strictly 2D, or are you open to 3D? 2. Which engine do you prefer: custom/lightweight, Unity, Godot, or Unreal Engine 5? 3. If 3D is possible, do you already have a character model? Once I know the direction, I can provide a realistic MVP timeline and development plan.
₹1,050 INR in 7 days
0.0
0.0

As a seasoned game developer with a particular emphasis on web-based experiences, I couldn't be more excited about your 2D Battle Royale concept. Over the course of my career, I've had the pleasure of crafting games that are time-efficient but fully engaging - two qualities you've highlighted as crucial to your project, and ones that I excel in providing. Whether it's leveraging Godot's versatility, Unity 2D's familiarity or even the snappable ease of Phaser, I'm well-versed in the lightweight game engines and networking libraries needed for this project. Since creating smooth character movement and hit detection are essential components for any BR game, it bodes well for me that I have extensive experience in these areas. Additionally, my ability to design intuitive user interfaces will contribute a great deal to streamlining your matches. My previous work includes creating basic lobby and matchmaking logic so multiple players can join seamlessly - a must-have requirement for your game. To ensure a consistent gaming experience, a shrinking safe zone is something I'm also adept at developing. Finally, one area where I consistently shine is in taking projects from conception to completion without any hitches - leaving clients like you delighted with their final product. As both a proficient coder and an effective communicat
₹1,050 INR in 2 days
0.0
0.0

Hi, I read your requirements carefully, and I really like the idea of a lightweight 2D battle royale focused on quick matches and responsive controls. My current strength is HTML5 and JavaScript, so I can contribute strongly to the browser-based frontend/gameplay side, including responsive controls, UI, movement systems, game states, animations, and clean modular code. For the multiplayer/networking and engine-specific parts, I would first validate the architecture and make sure the chosen approach is suitable for WebGL/HTML5 before implementation. I’m focused on writing clean, organized code and delivering something that you can easily continue developing after hand-off. If you’re open to working with a JavaScript/HTML5-focused developer for the browser side, I’d be happy to discuss the MVP scope and start with a small playable prototype. Thanks!
₹16,000 INR in 7 days
0.0
0.0

Nabadwip, India
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