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    I need a compact multiplayer combat demo built in Unity that lets two five-player teams face off on a single symmetrical map. Think World of Warcraft’s third-person feel, but stripped down to the essentials—no progression, inventory, or persistent accounts. Core play loop • Players pick one of two visually distinct factions; mechanics stay identical. • Each faction offers a Tank (melee + defensive skill) and a Ranged DPS (projectile attack + burst skill). • Health management, ability cooldowns, and a central capture point with a progress bar decide the winner. A match ends when the timer runs out or a team fully claims the objective. Tech & scope • Pure Unity project—host-client architecture is fine. • Online networking can rely on...

    €1901 Average bid
    €1901 Gns Bud
    25 bud

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