The ultimate guide to hiring a web developer in 2021
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Banco de assets para sistema de avatares. Puntos de Anclaje Únicos (Pivot Points): Todas las capas y componentes (rostros, cabellos, accesorios, ropa) se exportan utilizando exactamente el mismo tamaño de lienzo o "bounding box" (por ejemplo, lienzos cuadrados transparentes de 512 times 512 px) y centrados en el mismo eje. Así, en el Stack de Flutter no se tendrá que lidiar con desajustes de posición. Formato de Entrega Eficiente: Al tratarse de un estilo 3D tipo Memoji, entregar las piezas finales en PNG con transparencia (canal Alpha) optimizados para web/móvil. Si el diseñador trabaja en software 3D (como Blender), puede dejar configurada la iluminación global para que al renderizar cada pieza por separado, las sombra...
I'm looking for a skilled 3D modeler to create an off-road beadlock wheel for BeamNG, specifically replicating a KMC wheel design. Key Requirements: - Accurate 3D model of KMC beadlock wheel - High detail for realistic in-game appearance - Compatible with BeamNG physics and aesthetics Ideal Skills: - Proficiency in 3D modeling software (Blender, Maya, etc.) - Experience with vehicle wheels and off-road designs - Familiarity with BeamNG modding and integration Please provide portfolio samples, especially related to vehicle or wheel modeling. Looking forward to your bids!
I'm looking for a 3D modeler to create an airline seat for Roblox. The model should be detailed and ready for import. Requirements: - 30,000 tris max per mesh - Detailed fabric texture - Seat details: To be sent in private medsage. - Main parts of the seat separated - Textured Ideal Skills & Experience: - Proficiency in 3D modeling software - Experience with Roblox asset integration - Strong texturing skills, especially for fabric Please provide a portfolio with similar work. Not accepting offers above $15
I'm looking for a skilled 3D artist to create a fully rigged and functional avatar for Bonelab. Requirements: - Realistic style - Basic movements: walk, run, jump - Complex movements: climb, crawl, swim - No additional accessories or props Avatar Details: - Dark tan jacket - Gray skin - Black jeans - Moss green socks - Circular head with googly eyes Ideal Skills and Experience: - Expertise in 3D modeling and rigging - Experience with realistic character design - Familiarity with Bonelab and its requirements
मुझे ऐसी सरल और व्यावहारिक गाइड चाहिए जिससे मैं घर से ही पैसा कमा सकूँ। आपका काम होगा: • कम से कम पाँच भरोसेमन्द ऑनलाइन-कमाई मॉडल सुझाना (फ़्रीलांसिंग, कंटेंट क्रिएशन, डिजिटल प्रोडक्ट आदि) • हर मॉडल के लिए शुरुआत करने के स्टेप-बाई-स्टेप निर्देश, ज़रूरी टूल / प्लैटफ़ॉर्म के नाम और अनुमानित टाइम-लाइन देना • जोखिम, अपेक्षित निवेश (समय या धन) और कमाई की संभावित सीमा साफ-साफ बताना • सारी जानकारी हिंदी में एक संक्षिप्त PDF (१०-१५ पेज) में sammanit रूप से प्रस्तुत करना • PDF जमा करने के बाद ३०-मिनट की एक वीडियो कॉल में मेरे सवालों के जवाब देना मैं एकदम शुरुआती हूँ, इसलिए भाषा तथा उदाहरण सरल रखें। आपका अनुभव और पहले तैयार किए गए किसी भी सैंपल से मुझे भरोसा मिलेगा।
I'm seeking a skilled 3D animator to create a game asset. The animation involves a snake climbing a tower and hissing. This asset will be used in a Unity game. Requirements: - 3D animation expertise - Experience with Unity - Ability to create realistic snake movement and hissing action Ideal Skills: - Proficiency in 3D animation software (e.g., Blender, Maya) - Strong understanding of animal motion - Attention to detail and creativity Please provide a portfolio with similar work.
I’m assembling a roster of high-detail, realistic characters for an upcoming strategy game and need an artist who can bring them to life with convincing anatomy, believable materials, and strong personality. Scope • Style: photo-realistic (no cartoon or pixel art). • Asset type: characters only—no backgrounds or items for now. • Detail level: high; textures, lighting, and small accessories should read clearly at typical in-game zoom levels. What I’ll provide • Written briefs for each unit, including lore, role, and mood references. • Size specs and any engine-specific guidelines (e.g., transparent PNGs, layered PSDs). What I expect back • Concept sketch for approval. • Final colored illustration with clean edges, o...
I am looking for a 3D character artist to create a stylized, game-ready female character based on photo references of a Korean K-pop performer. The model will be used for a private League of Legends custom skin based on Seraphine. I do not want a photorealistic model. I want a stylized character that feels similar to the League of Legends art style while still retaining the performer’s recognizable facial features, hairstyle, outfit, and overall image. I already have separate artists who will handle the rigging, League of Legends in-game implementation, VFX, and SFX. Therefore, I only need the following work: - Full-body 3D character modeling - Stylized facial likeness based on reference photos - Hair, outfit, and accessory modeling - Clean game-ready topology and retopology - UV...
I have a fully modeled humanoid character that must integrate smoothly into Capcom’s RE Engine game pipeline. The job centers on building a clean, game-ready control rig—from skeleton layout through deformation weights—so the model can be dropped straight into the engine without extra tweaking. The rig should respect RE Engine naming conventions, joint orientation, and runtime constraints (no unsupported constraints or excessive bone counts). Please weight for both realistic movement and performance efficiency; the final FBX files have to import without errors. Deliverables 1. Final skinned rig (Maya-compatible preferred) 2. Export-ready FBX for RE Engine I’m looking for someone who has shipped or prototyped characters inside RE Engine before—if...
I need a custom gaming map designed for a Roblox game. Requirements: - Navigate using PC and console - Suitable for Roblox platform Ideal skills and experience: - Experience with Roblox Studio - Proficiency in 3D modeling and game design - Creativity in designing engaging game environments
I need a creative designer to develop an engaging array of sci-fi shop items and friendly NPCs. Requirements: - Design a variety of sci-fi shop items, including: - Weapons - Armor - Drone/Bot Parts - Create friendly NPCs who will serve as shop customers. Ideal Skills and Experience: - Experience in game design and item creation - Ability to design unique, engaging NPCs - Strong understanding of sci-fi themes and aesthetics Please provide samples of relevant work.
I need a short animation for a startup pitch. The animation should depict a drone in a realistic style, using a first-person perspective. The drone will submerge and explore the seabed, showcasing marine life and underwater terrain. Key Requirements: - Realistic animation style - First-person view from the drone - Exploration of marine life and underwater terrain - pop us of software optimization processes in the camera view (battery saving, optimized control and path planning, etc) Ideal Skills and Experience: - Expertise in realistic 3D animation - Experience with underwater environments - Proficiency in first-person perspective animation Please provide samples of similar work.
I'm looking for a talented 3D artist to create over 25 cartoonish skins for a rigged and textured chimp model, ready for use in Roblox Studio. The model I have is fully set up and ready to be tampered with. Requirements: - Cartoonish art style - 25+ unique skins - Random themes (robot chimp, zombie chimp, etc.) Skills & Experience: - Proficiency in 3D modeling - Experience with Roblox Studio - Strong understanding of cartoonish design Please include examples of previous work in your bids. List if skins I want Fire chimp Ice chimp Toxic chimp Rock chimp Robot chimp Zombie chimp Skeleton chimp Pirate chimp Cowboy chimp Wizard chimp Cyborg chimp Ghost chimp Samurai chimp Alien chimp Disco chimp Crystal chimp Fat chimp Buff chimp Ninja chimp Glitch chimp King chimp Blocky ...
I have an existing 3-D player character that needs a full remesh so it runs efficiently in-game without losing its fun, cartoonish vibe. The current asset is too dense for real-time use; after you clean up the topology I should be able to drop it straight into Unity/Unreal and start animating. Poly flow must be animation-friendly around joints, edge loops should read clearly, and the final count should sit comfortably in the typical mobile/PC range without obvious loss of form. UVs need to be laid out cleanly and packed for a single texture set. I will supply the original high-poly and all reference files as soon as we start. Deliverables • Low-poly remeshed FBX (quads preferred) • Optimised UV map in the same file • Brief before/after poly count note I’...
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
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