Top 7 Programming Languages Used In Video Games
The most commonly used programming languages and tools for creating video games
...equivalent system) for an advanced range of expressions: joy, anger, sadness, surprise, confusion and the subtle variants in-between. • Animation Logic – a script or node setup that listens to entered words, maps them to an emotion / action list, then drives both the facial blend-shapes and the body rig so the figure reacts from head to toe, not just the face. • Runtime Demo – a simple scene (Unity, Unreal, or another real-time engine you are comfortable with) where I can type or paste text, hit play, and immediately see the character perform the appropriate expression and gesture. Keyboard input is enough; no speech recognition needed at this stage. Acceptance The project is complete when I can launch the demo, enter a few test sentences, and watch t...
...realistic graphics that feel true to an urban setting—skyscrapers, streets, alleyways, overpasses, the whole skyline. The focus is on a believable cityscape: detailed textures, convincing lighting, and natural height variation so players sense depth when they sprint across rooftops or weave a car through traffic. All assets should be optimised for real-time use in a modern engine (Unreal or Unity—whichever pipeline you prefer is fine as long as the final files import cleanly). Deliverables • Modular city environment pieces (buildings, roads, bridges, props) • A drivable car model with interior and exterior detail • A fully-rigged main character ready for running animations • Scene file or prefab demonstrating proper scaling and collis...
All math problems, scoring logic, and screen-by-screen mock-ups are ready; the remaining step is transforming them into a smooth Android game and pushing it live on Google Play. The build can be in Java, Kotlin, Flutter, unity—whichever stack lets gameplay feel most responsive while keeping future updates straightforward. The visuals only need to replicate my mock-ups faithfully; you are free to optimise under the hood for performance and reduced APK size. Core functionality to implement: • Google Play Games Services leaderboard so students can compare scores. • Secure, device-synced progress tracking that survives reinstalls. • Simple multiplayer (turn-based or real-time) for puzzle races. Additional needs: • Automatic language switch bas...
I’m ready to turn my game idea into a polished mobile title and need a developer who can guide the entire process from concept to store release. The exact genre and game mode are still open, so I value someone who can brainstorm mechanics, recommend the right engine (Unity, Unreal, Godot, etc.), and outline an efficient production roadmap. Please be available for an initial WhatsApp call at +91 9762569483 to go over the storyline, art direction, monetisation strategy, timeline, and milestone structure. After that discussion I’ll ask for a concise concept document, a phased development plan, and a clear cost breakdown so we can lock the scope before coding starts. Core expectations once we move forward: • Build a working prototype, iterate to a full release, and pu...
I need a Unity-based Windows desktop application for my tile showroom to visualize bathrooms/rooms with tiles in real-time. This is an internal business tool (not a SaaS product), so focus should be on performance, usability, and clean architecture rather than over-engineering. ------------------------------------- CORE FEATURES ------------------------------------- 1. Parametric Room (Dynamic Size) - User can input room dimensions (length, width, height) - Room (walls, floor, ceiling) should scale accordingly - Support simple door placement (predefined positions like left/center/right) ------------------------------------- 2. Tile Visualization System - Apply tiles on walls and floor in real-time - Tiles should repeat correctly based on real-world size - Support multiple tile ...
...gameplay. Cards should be clearly visible and selectable from the hand area. Board System The battlefield uses a top-down view similar to the reference images. Each player has 4 card slots on the field. In addition to main card slots, there must be separate zones for trap cards and support cards. The board itself is a static background and card placement areas should be handled via UI overlays in Unity. Card Types The game includes the following card types: Warrior, Mage, Dragon, Beast, Trap cards, and Support cards. Combat System Each card has ATK (Attack) and DEF (Defense) values. Cards can attack each other, and the result is determined by comparing these values. The losing card is destroyed and sent to the graveyard. Damage difference should be applied to the opponent&rsqu...
...bridge that lets my Meta Quest 3 drive an igus ReBeL robot arm in real time over Wi-Fi. When I wear the headset I want to see and manipulate a 3-D model of the arm; every movement of my controllers or hands should be translated instantly into joint commands so the physical ReBeL mirrors my motion with minimal latency. You will handle both sides of the link: capturing pose data inside the Quest (Unity, Unreal or OpenXR—whichever you prefer) and streaming it wirelessly to the robot, then converting it into the motion commands accepted by the standard ReBeL control interface. A simple UI inside the headset that shows live joint angles and an emergency-stop button is also required. Deliverables: • Headset application for Quest 3 with live arm visualisation and control ...
...some of these practices for a happier, more community-oriented celebration of marriage. What I expect you to weave in: • Traditional ceremonies and rituals – cover milestones such as the Mehendi, Sangeet, Baraat, pheras, and Bidaai, explaining what happens and, more importantly, why each step matters. • Cultural significance and values – link every custom back to its deeper themes of family unity, respect for elders, spiritual grounding, and shared joy. • Modern adaptations and interpretations – show how today’s couples blend classic elements with Western trends (destination venues, sustainable décor, fusion menus), proving the culture is both timeless and flexible. Please structure the article so it flows naturally from backgrou...
I have a simple yet engaging word-card game concept ready to be turned into a colourful, polished app that runs on both iOS and Android. The core loop ...project source files. Acceptance criteria: – Cards never repeat within the same round until a reshuffle. – Timer accuracy within one second on current iOS and Android versions. – No crashes during TestFlight or Play Console internal testing. – Visual style matches the colourful mock-ups I will supply. I will provide the complete word list, sample art references, and any copy required. Unity, Flutter, or another cross-platform framework is fine—choose whichever lets you ship to both stores efficiently. Propose your development timeline and any milestone breakdown you find workable, and ...
...some of these practices for a happier, more community-oriented celebration of marriage. What I expect you to weave in: • Traditional ceremonies and rituals – cover milestones such as the Mehendi, Sangeet, Baraat, pheras, and Bidaai, explaining what happens and, more importantly, why each step matters. • Cultural significance and values – link every custom back to its deeper themes of family unity, respect for elders, spiritual grounding, and shared joy. • Modern adaptations and interpretations – show how today’s couples blend classic elements with Western trends (destination venues, sustainable décor, fusion menus), proving the culture is both timeless and flexible. Please structure the article so it flows naturally from backgrou...
I’m looking for a Unity-savvy developer to take a brand-new mobile puzzle concept from idea to playable build. The core genre is Puzzle and I want it running smoothly on iOS and Android. Instead of a traditional match-3 or tile-matching approach, I’m envisioning idle-style mechanics where players make strategic choices, leave, and return to see progress unfold—think puzzle depth blended with the satisfying growth loop of an idle title. Here’s what I need: • A clean Unity project set up with C# scripts that handle the idle puzzle logic, progression systems, and basic UI. • Touch-friendly controls, lightweight assets, and performance optimisations so the game feels snappy on mid-range devices. • Modular code and clear documentation;...
...events. Core experience • Role-playing progression with customisable characters, branching storylines, and light social‐simulation elements that resonate with teenagers. • Mechanics can echo the open-world freedom and community features players recognise from “One State,” yet redesigned for our locale. I need a developer (or small team) who can deliver a playable vertical slice on mobile—Unity or Unreal are both fine—covering: 1. One main hub area (approx. three city blocks) full of Egyptian flavour. 2. Basic movement, dialogue trees, inventory, and at least two culturally themed quests. 3. A UI style guide, art bible, and modular asset pack so we can scale later. 4. Build files for iOS and Android plus commented source project. Cl...
...beta; once the beta goes live on both stores, you receive a single milestone payment for that phase. – After launch, I will keep you on a monthly salary for ongoing updates, balance passes, and feature drops. – Up-front or mid-cycle fees aren’t part of this agreement, so only reply if that works for you. Tech stack is open, provided it supports cross-platform builds and smooth online play; Unity or Unreal with Photon/PlayFab, Firebase, or similar solutions are all acceptable. Code must be clean, version-controlled, and documented so future developers can jump in without guesswork. If you’ve already shipped comparable multiplayer titles and are comfortable staying on as the long-term tech lead, send over your portfolio links and a brief outline of how...
...Remote (Offshore – US Timings) Experience Required: 5+ Years (Data Engineering), 3+ Years (Databricks) Note: Budget is fixed. Please do not apply if you are looking to negotiate. Key Responsibilities Develop and optimize data pipelines using Databricks, PySpark, and Spark SQL Design and implement Delta Lake architecture (Bronze / Silver / Gold layers) Work on Lakehouse architecture and manage Unity Catalog Apply DataOps practices for scalable and reliable data workflows Optimize Spark jobs for performance and cost efficiency Required Skills Strong hands-on experience with Databricks Proficiency in PySpark and Spark SQL Experience with Delta Lake and Lakehouse architecture Knowledge of data pipeline design and optimization Understanding of DataOps and data governance Nic...
...portfolio that must run smoothly on the web, iOS / Android mobiles, and desktop clients. The line-up includes modern slot machines, a multi-variant poker lobby (Texas Hold'em, Omaha, and Seven-Card Stud), and a fully animated roulette table. My priority is a single codebase that compiles or wraps cleanly for each platform while delivering native-level performance and crisp graphics. If you prefer Unity, Cocos, Godot, or a pure HTML5/WebGL stack, let me know—what matters is fast load times, responsive animation, and an architecture that keeps future games easy to add. Core needs • Provably fair RNG wired to payout tables I’ll provide later • Clean JSON or WebSocket hooks so my existing user-account and chip-balance API can drop straight in • L...
Our desktop slot game has just reached alpha, and I need an experienced Godot or Unity developer to keep the momentum going. The core reels and pay-table logic are already in place; the immediate focus is polishing the user interface and wiring the client to our backend services so we can start live balance updates, authentication, and session tracking. Here’s what I’m aiming for over the next few sprints: • Rebuild the lobby and in-game HUD so they scale cleanly on common desktop resolutions (Full HD and 1440p are top priority). • Implement smooth transitions, button states, win animations, and sound hooks that match the existing art and audio assets. • Integrate REST endpoints for login, balance fetch, spin requests, and result callbacks. The back...
...core mechanics and level design around the central “steal the electric vehicle and get away” loop, UI/UX that scales from a phone screen to a 4K monitor, and tight optimisation so frame rates stay solid everywhere. The genre I have in mind is simply “Fun,” so there’s plenty of room for creative freedom as long as the gameplay feels immediate, cheeky and addictive. You’re free to choose the engine—Unity, Unreal, Godot or something custom—so long as we hit simultaneous builds for Windows, iOS/Android and current gen consoles. I’ll supply reference art and mood boards once we start; you’ll handle coding, art integration, SFX, basic music loops and a quick-start menu flow. Deliverables (you may tick them off as ready): &bu...
...picture: • Prototype – a vertical slice that proves the core mechanic, shows off first-person navigation, and runs reliably on mid-range phones. • Production build – full level set, UI/UX, audio, save/load, basic analytics, and App Store / Google Play compliance. • Launch & post-launch – optimisation, bug-fix patches, plus the groundwork for future content drops. I’m flexible on engine choice; Unity with C# is my default assumption but if you prefer Unreal Engine or another mobile-friendly framework and can justify the fit, I’m open to it. What matters is buttery-smooth frame rates, quick load times and code that’s clean enough to hand over to another programmer down the line. Acceptance criteria 1. Playable releas...
...frames. • Environment objects: modular buildings and structures—walls, watch-towers, bunkers and a small HQ—designed so they can be re-used as map tiles. Maps The game uses top-down tile maps. Please supply: • A 32×32-pixel tileset that matches the sprite palette (ground, road, grass, sand). • Two sample maps (JSON, TMX or CSV) assembled with the tileset so I can drop them straight into Unity or Godot. Style & palette • Pure pixel art as chosen in the brief: bright 16-bit era colours, crisp outlines, no gradients. • Keep each frame under 128×128 pixels to run smoothly on mid-range Android devices. Delivery & format • Organise all frames in a single Aseprite file plus exported PNG strips. •...
I’m building a multiplayer, free-roam VR shooting experience for my arena and need an experienced Unity developer who can prototype and polish the entire game directly on Meta Quest headsets. The play space is an indoor arena and the core mode at launch is fast-paced Deathmatch, though I’d like the codebase to stay flexible enough to layer in Capture-the-Flag or other objectives later. Here’s what the job entails: • Create a bright, cartoonish visual style that keeps performance at 72 FPS on Quest 2/3 while still feeling lively and competitive. • Build all networking with Photon Fusion 2 so up to eight players can roam untethered, see accurate gun tracking, and swap seamlessly between PvP and team-versus-team matches. • Handle real-world are...
I have a Unity 2022.3.62f3 project that is already feature-complete for Windows, macOS and Android. The only task left is to eliminate the default Unity splash screen—no replacement logo, no extra tweaks, just a clean start to the app. You will need an active Unity Pro licence so the “Show Unity Splash Screen” option can be legally disabled. Once that box is unchecked, I need fresh builds for every platform: • Windows: standard .exe with accompanying Data folder • macOS: .app (or .dmg) ready to run on current macOS versions • Android: a signed .apk Acceptance criteria • Each build launches without displaying the Unity logo at any point. • Functionality, settings and version codes remain identical to my...
...engine that accepts free-text and Voice, asks follow-up questions, then maps answers against a clinically vetted symptom database ( Health LLMs ) to produce a probable diagnosis for conditions such as colds, flu, allergies, minor infections, stomach upsets, etc. and for severe disease refers to other online doctors. • A 2D avatar front-end that lip-syncs and delivers the advice naturally. WebGL, Unity, or similar frameworks are fine as long as performance is smooth on desktop and Health Kiosks. • A concise, plain-language summary for the user that explains the possible condition, typical next steps, and red-flag signs that should trigger a real doctor visit. • Need complete software for Health Kiosk/ Box ( Windows based) and box and api to access this from And...
नमस्ते डेवलपर्स! मेरा नाम आदित्य है। मैं एक 3D गेम प्रोजेक्ट पर काम कर रहा हूँ। मैंने गेम का बेसिक स्ट्रक्चर और मैप वगैरह पहले ही तैयार करके Unity में इम्पोर्ट कर लिए हैं। मेरा बेस काफी हद तक रेडी है, बस इसमें कुछ खास फीचर्स ऐड करने के लिए मुझे एक हिंदी बोलने वाले इंडियन यूनिटी डेवलपर की तलाश है। गेम का कॉन्सेप्ट: यह एक 4v4 3D बैटल रॉयल गेम है (एक टीम में 4 प्लेयर्स)। हर किल पर 1 पॉइंट मिलेगा। जो टीम सबसे पहले 30 पॉइंट्स बनाएगी, वो मैच जीत जाएगी। डेवलपर को क्या काम करना है (नए फीचर्स): लीडरबोर्ड सिस्टम: एक वीकली लीडरबोर्ड ऐड करना है। हर 7 दिन में यह अपडेट होगा (जिसमें खासियत यह होगी कि हर हफ्ते प्लेयर्स के पॉइंट्स 50% डाउन हो जाएंगे)। कॉइन और अनलॉक सिस्टम: मैच जीतने पर प्लेयर्स को कॉइन्स मिलने चाहिए, जिनका इस्तेमाल करके वो गेम के अंदर नई चीजें अनलॉक कर सकें। मेरा ऑफर (बजट औ...
...features: Iconic landmarks and varied buildings, an intuitive road and transit network, generous green spaces and parks, plus a few bespoke building types I’ll outline once we start (e.g., a futuristic stadium and a waterfront research lab). I’ll supply rough sketches, reference photos, and a loose district layout to guide composition. You’ll translate these into a polished illustration ready for Unity/Unreal import. A layered source file (PSD or vector) alongside a flattened PNG at 4K resolution will cover my immediate needs; let me know if a different format suits your pipeline better. If you have prior examples of isometric environments—especially bustling urban scenes—drop them in your proposal so I can gauge style compatibility. Looking forw...
...mechanics and a sample paper outline with formatting guidelines that you can use as a template. Late assignments will be penalized by subtracting 10% of the grade per day. Assignments more than one week late will not be accepted except in extreme circumstances (illness, death in the family, etc.) as determined by the professor. Please see the attached paper rubric as guidance. Shea, William H. “Unity of Daniel.” In Symposium on Daniel, Daniel and Revelation Committee Series 2, ed. Frank B. Holbrook, 165-220. Hagerstown, MD: Review and Herald, 1986. Shea, William. H. “Early Development of the Antiochus Epiphanes Interpretation.” In Symposium on Daniel, Daniel and Revelation Committee Series 2, ed. Frank B. Holbrook, 256-89. Hagerstown, MD: Review and H...
App and website Development with Laravel Flutter Unity
I'm looking for an experienced game developer to create a simple 2D runner game for both iOS and Android platforms. Requirements: - Engaging and intuitive gameplay mechanics - Colorful and appealing 2D graphics - Smooth performance on mobile devices - Integration of basic sound effects and music - User-friendly ...- Engaging and intuitive gameplay mechanics - Colorful and appealing 2D graphics - Smooth performance on mobile devices - Integration of basic sound effects and music - User-friendly interface Ideal Skills and Experience: - Proficiency in game development for mobile platforms - Strong knowledge of 2D game design and graphics - Experience with both iOS and Android development - Familiarity with Unity or similar game engines - Good communication skills and ability to...
I need a complete, production-ready mobile rummy app built for both iOS and Android. The game must run on a secure, real-time m...tool) • Native or cross-platform codebase compiled for iOS & Android • Real-time multiplayer logic and matchmaking • Coin wallet with deposit/withdrawal workflow • SMS OTP authentication module • Admin dashboard + basic analytics • Store listings prepared and apps published under my accounts • One-month post-launch maintenance & bug-fix support I’m open to the tech stack you prefer—Unity, Flutter, React Native, or fully native—provided gameplay is fluid and App Store/Play Store guidelines are observed. Let me know your proposed architecture, timeline, and any similar gaming projec...
...clean, user-friendly interface with normal-quality graphics and simple, crisp animations. We are prioritizing performance, accessibility, and battery efficiency over heavy, resource-intensive graphics. Monetization: Seamless, non-intrusive integration of both ad networks and In-App Purchases (IAP). The Ideal Candidate Will Have: A proven track record in mobile game development, preferably using Unity or similar industry-standard game engines. A strong portfolio featuring published card, board, or turn-based multiplayer games. A solid understanding of mobile UI/UX design principles. Demonstrable experience successfully integrating multiplayer servers, ad SDKs, and IAP. How to Apply If you have the technical expertise to build a stable, addictive, and well-optimized card gam...
Kendime ait bir mobil strateji oyunu fikrini hayata geçirmek istiyorum. Oyun; iOS, Android ve Windows Phone mağazalarında eş zamanlı yayınlanacak, dolayısıyla hem platform‐bağımsız bir mimariye hem de her mağazanın gerektirdiği optimizasyonlara ihtiyaç var. Temel beklentim, oynanışı akıcı, kullanıcı arayüzü modern ve dokunmatik kontrolleri sorunsuz bir ürün ortaya çıkması. Tercihim Unity veya benzeri çoklu platform motorları; ancak kullandığınız başka bir araç iş akışınızı hızlandırıyorsa buna da açığım. Kodun ölçeklenebilir ve yorum satırlarıyla temiz bırakılması, ayrıca Apple Store ve Google Play sertifika süreçlerinde bana yol göstermeniz önemli. Teslimat sırasında: • &Cce...
Job Title: Unity Mobile Game Developer – Quiz & Puzzle App (CGN + QOS) Job Type: Fixed-price or hourly (open to developer's proposal) Category: Mobile App Development > Game Development Skills Required: Unity, C Sharp, iOS, Android, REST API Integration, Microsoft Entra ID (Azure AD), Payment Gateway Integration, MySQL/PostgreSQL, Admin Panel Development Job Description We are looking for an experienced Unity developer to build a mobile quiz game app for iOS and Android. The app will have two branded game modes (general trivia and sports trivia) plus a jigsaw puzzle mode. This is a complete project requiring Unity development, backend API, database, and admin panel. Project Overview Brand Focus Entry Fee Daily Prize Available Hours (Jamai...
...animations that feel bright and friendly rather than hyper-real; think clean outlines, exaggerated proportions, and simple shaders. • A compact city block to start with: streets, shops, a small park, traffic and basic NPC crowd logic. • Menus for settings, mission log and simple inventory. • PC build; mobile optimisation later once the core is solid. Please use a mainstream engine such as Unity or Unreal so I can expand the project after delivery. Clean, well-commented code and a short hand-off video or document showing how to add new colours, characters and missions will be part of the hand-over. I’m ready to move fast and will share the detailed game design doc, story beats and art references once we connect. If you already have cartoon shaders,...
...smoothly on both iOS and Android. The core idea, reel maths, and theme are ready; what I need now is an experienced developer or small team to transform that concept into a polished app. Gameplay must feel fast and responsive, with an authentic random-number generator and clear win logic. I’ll supply the art, sounds and pay-table details; you handle coding, integration and device optimisation. Unity or another cross-platform engine is fine as long as it delivers equal quality on the App Store and Google Play. Deliverables: • Production-ready builds for iOS & Android • All project source files and documentation • A short test plan confirming payout logic, animations and performance on common devices Once these are signed off, I’ll move ahead...
I'm looking for an experienced 3D ...create a realistic, modern but eerie apartment building level for a video game. The environment should evoke a sense of creepiness while maintaining contemporary architectural elements. Key Requirements: - Realistic, high-quality 3D modeling - Modern architectural design with eerie elements - Texturing and lighting to enhance the creepy atmosphere - Experience with game engines (Unreal Engine, Unity, etc.) - Attention to detail in creating an immersive environment Ideal Skills: - Strong portfolio in realistic 3D environments - Proficiency in software like Blender, Maya, or 3ds Max - Knowledge of game design principles - Ability to meet deadlines and communicate effectively Please provide a portfolio showcasing similar work. Looking forwar...
I have an off-the-shelf Unity project that already runs smoothly; what I now need is a full visual facelift so it matches the clean, modern look of Telegram. Functionality stays exactly as is—the job is 100 % about appearance. Here is what I’m after • Replace every icon and button with fresh assets that echo Telegram’s minimalist style. • Re-work the overall colour scheme (fonts, backgrounds, highlights) so it feels native to Telegram’s light mode. • Tidy up the layout of each screen, adjusting spacing and alignment so the new graphics sit naturally without breaking any existing UI logic. Assets & reference I’ll provide the complete Unity package purchased from the Asset Store, along with a folder of sample Telegram s...
I am looking for a 3D animator who can animate locomotion animations for a humanoid character for a unity game. The animations I need are: walk left, right, forward, and back; crouch left, right, forward, and back. I have an exact reference for the animations I need. I just need someone to recreate them. Random bids will be ignored. Please write ANIMATOR at the start of your bid.
...dimainkan di iOS dan Android. Matlamatnya adalah menghasilkan permainan yang seronok, ringan dan stabil, dengan kawalan intuitif serta visual yang menarik. Cakupan kerja: • Bentuk dan perhalusi konsep permainan, termasuk mekanik asas, tahap dan sistem ganjaran. • Reka bentuk UI/UX mesra pengguna yang konsisten di kedua-dua platform. • Bangunkan kod sumber menggunakan enjin pilihan anda (contohnya Unity atau Unreal) selagi ia menyokong keluaran serentak ke iOS dan Android. • Integrasi ciri teras seperti papan skor, pembelian dalam aplikasi atau iklan jika diperlukan. • Laksanakan ujian prestasi dan pembetulan pepijat sebelum penyerahan akhir. • Sediakan binaan siap hantar ke App Store dan Google Play berserta dokumentasi ringkas untuk penye...
I'm seeking an experienced game developer to create a first-person adventure game for PC. Key requirements: - Immersive story and engaging gameplay mechanics - High-quality graphics and sound design - Experience with game engines like Unity or Unreal Engine Ideal skills and experience: - Background in game development, particularly in adventure genres - Strong programming skills (C#, C++, etc.) - Ability to work within my budget and timelines Please provide a portfolio with similar projects.
...Smooth, game-ready animations exported as organised PNG sprite sheets (idle, walk/run, attack or interaction loops where relevant). File delivery & workflow You’ll deliver layered working files (Aseprite or PSD are fine) alongside the flattened sprite sheets, so I can tweak timing in-engine if needed. I’ll give prompt feedback on rough passes, and final approval comes once the sprites drop into Unity and animate without glitches. If pixel art and side-scrolling action are your comfort zone, let’s talk and lock in the scope. You can find a basic implementation of the game with drafts for the enemies and heroes at There's a need for the following sprites: - Mage (idle, attack) - Mage attack (traveling) - Archer (idle, attack) - Archer arrow (tr...
I need a straightforward, stable mod for the VR title “Animal Company” that lets players spawn weapons and tools at will while in-g...objects) • No disruption to performance or existing save data • Easy install/uninstall: single drop-in file or patcher I will test the mod in both single-player and any co-op modes to be sure it doesn’t trigger anti-cheat or desync issues. Please include brief instructions, source code or decompilation notes if legally permissible, and a short read-me outlining controls. If you have prior Unity-based VR modding experience, especially with input mapping or in-game consoles, that will help us move quickly. I’m ready to answer technical questions and can provide any game logs you may need. Please make sure the...
... Ad Networks, Spin, Scratch, or Invite), the user MUST watch a video ad first. The task will only unlock after the ad is completed. 3. Ad Network Tasks (5 Networks) IronSource, Meta, AppLovin, and Unity follow the same logic: Total Tasks: 8 Tasks per network (Divided into 2 sessions: 4 tasks in the morning, 4 in the evening). Gap/Lockdown: 8-hour gap between sessions. 3-minute lockdown between individual tasks. Reward Scaling: 1st session = Full coins. 2nd session = 50% coins. Rewards Per Video Ad: IronSource: 50 KC Coins per task. Meta: 60 KC Coins per task. AppLovin: 60 KC Coins per task. Unity: 60 KC Coins per task. AdMob Exclusive Tasks (One-time Daily): Task 1 & 2: Watch Video Ads (60 KC each). Task 3 (Lucky Spin): Rewards: 30, 50, 100, 199 or "Try Again"...
I'm looking for a skilled 3D animation artist to create a virtual fitting experience for high fashion garments. The animation will be used to enhance the presentation of our exclusive collection. The virtual fitting experience should include: - Clothing texture and details: Realistic and intricate representation of high fashion...fashion fabrics and designs. - Interactive fitting room: An engaging, user-friendly interface where clients can virtually try on the outfits. Ideal skills and experience: - Expertise in 3D animation and fashion visualization - Strong understanding of high fashion and garment construction - Experience in creating interactive virtual environments - Proficiency in relevant software (e.g. Blender, Maya, Unity) Please provide a portfolio showcasing si...
...with the core five-card rule set, single-player/local play only, and a clean, intuitive interface. Visual & audio direction The entire game should sit comfortably in a retro 2D pixel-art style, with simple blip-and-beep sound effects that complement that look and keep the file size low. Target devices Please build once and deploy to both iOS and Android. If you prefer a cross-platform stack—Unity, Godot, Flutter, React Native, Cocos, or another engine—let me know why you’ve chosen it and how it supports rapid updates down the line. What I would like in your proposal • A headline cost estimate broken into major milestones (core logic, UI pass, polish/testing) • A realistic timeline from project kickoff to TestFlight/Play Store internal b...
...delivered as four thematic packs of ten weapons each. All assets must share the same stylized look so they feel cohesive in-game, and they have to be optimized for real-time use on mobile hardware—think clean topology, sensible poly counts, and 1-2K texture sets. Please supply each weapon in FBX (or a similarly common format) along with its PBR textures. Every model should import seamlessly into Unity or Unreal without extra cleanup. Deliverables • 11 stylized weapon models, grouped in four sets of 11 • Albedo, normal, metallic/roughness (or equivalent) maps for each asset • Properly named files and pivot points placed for immediate use in engine I’ll handle any final balancing or effects once they’re integrated, so focus on visual consiste...
...Gameplay • Users must be able to enjoy classic single-player sessions offline. • A multiplayer mode is equally important, allowing friends (or random opponents) to join the same table, place bets in real time, and chat briefly while they play. Visual & Technical Notes The visual direction is unmistakably realistic, so textures, lighting, and animations need to reflect that. If you prefer Unity, Unreal, or another engine that can deliver console-level fidelity on mobile, feel free to propose it; performance on mid-range Android devices is essential. Deliverables 1. Production-ready APK and Play-Store-ready bundle 2. Fully commented source code with build instructions 3. All 3-D/2-D art assets and audio files, licensed for commercial use 4. Short set...
...company’s mission is to give athletes a single app where they can pull their entire support team together, track performance data, and make smarter decisions on and off the field. Design direction • Style: abstract rather than literal, with sharp, contemporary lines that suggest motion without clutter. • Message: unity and teamwork must come through immediately; the mark should feel collaborative rather than purely individual. • Elements: a standalone logo which symbolizes unity and teamwork (animals, symbols, etc) paired with the word “Saha.” The symbol should be strong enough to work on its own for an app icon while the full lock-up (symbol + wordmark) anchors broader brand use. • Overall tone: future-forward sports technolo...
I’m building ...data back to the blockchain You’ll take the lead on both the gameplay loop and the underlying web3 integration—wallet connectivity, transaction handling, and any token logic required for items or upgrades. A lightweight, performant front-end that loads quickly in modern browsers is essential, and I’m open to whichever engine or framework you feel best suits a browser delivery (, Phaser, Unity WebGL, etc.). I’ll provide narrative, art direction, and economy guidelines; you’ll translate those into a playable slice we can iterate on. The milestone I’m aiming for is a working MVP that demonstrates the three core features above and is ready for user testing. If this sounds like a challenge you’re excited to tackle, let&rsq...
I’m developing a mobile FPS in Unity and need a dedicated environment artist to build a complete death-match level. The setting is an urban cityscape in broad daylight, but with an “Italy type” character that distinguishes the space from generic city blocks. Scope of work • Design and assemble a fully navigable map sized for 4-vs-4 play. • Model, texture, and light the scene so it runs smoothly on mid-range mobile devices (think efficient atlases, LODs, baked lighting, occlusion culling). • Optimise for URP so draw-calls, shaders, and memory footprint stay mobile-friendly. • Deliver the scene as a clean Unity package ready to drop into my project, including all materials, prefabs, and lighting settings. Acceptance criteria &bu...
MISSION: I need a low poly character model (static mesh) + AK47 weapon RIGGED AND SKINNED on the standard Mixamo skeleton for Unity. IMPORTANT: The character model currently has NO skeleton - it's a static mesh. You need to: - Add the Mixamo skeleton inside the model - Skin/weight paint the mesh to the bones WHAT I PROVIDE: - Static character mesh with AK47 weapon (FBX) - Mixamo skeleton reference (Y Bot T-pose) - 3 test animations (Firing Rifle, Rifle Idle, Rifle Walk) REQUIREMENTS: 1. Rig the Mixamo skeleton inside the character model (Humanoid) 2. Skin/weight paint the mesh to the bones (proper deformation) 3. Parent the AK47 weapon to the Right Hand bone 4. Adjust weapon position/rotation to look natural 5. Test with all 3 animations provided 6. CRITICAL: Send VIDEO/GIF ...
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