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    203 pathfinding project jobs fundet, i prisklassen EUR

    ...pixel art techniques. - The main gameplay pivot should revolve around exploration, quest completion, and mini games. Ideal Skills and Experience: - Excellent hands-on experience in Godot 4+ engine. - Proficiency in developing for Windows, and with an eventual aim for SteamDeck compatibility. - Expertise in pixel art and/or Animation player. - Familiarity with basic NPC AI (not combat-based), pathfinding - Strong understanding and implementation of exploration-style gameplay. This is a great opportunity for individuals with an aptitude for exploration mechanics and a love for pixel art. Let's work together and create something special! 6 months of fundamentals development are already done, looking to add a few features, tune some mechanics, and check some more gameplay b...

    €235 - €705
    Forseglet
    €235 - €705
    14 bud

    ...Floyd Warshall algorithm. My goal is to leverage these skills to develop a project focused on calculating distances, which could cater to different applications from network optimization to pathfinding in various contexts. Here's what I need: - **Implementation of Floyd Warshall Algorithm**: A robust Python script using the Floyd Warshall algorithm to calculate the shortest distances within a given network of nodes. Experience with graph theory will be crucial. - **Application to a Specific Problem**: Adaptation of the algorithm to suit a particular scenario where distance calculation is vital. While my project is not confined to a single application, familiarity with areas such as network optimization, pathfinding in games, or social network analysis ...

    €8 / hr (Avg Bid)
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    14 bud

    ...platform should initiate a recalculation of the shortest path for indoor navigation. This involves excluding the defected ESP32 from the pathfinding algorithm. User-Friendly Feedback: Implement a feedback system to notify users or administrators of detected defects and the recalculated shortest path. This could include notifications through a user interface or other communication channels. Skills Required: Proficiency in programming ESP32 devices. Experience with Bluetooth and RSSI-based indoor positioning systems. Knowledge of cloud communication protocols (MQTT, HTTP, etc.). Familiarity with fault tolerance concepts and algorithms. Expertise in pathfinding algorithms for dynamic environments. Deliverables: Codebase for ESP32 devices for RSSI-based communication and d...

    €28 (Avg Bid)
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    2 bud

    This old game(Infestation/WarZ) is from 2012 and using a lot of outdate SDKs which no longer update and don't have x64 version. This is my plan of upgrade this game. First to make this game from x32 to x64(some sdks must be changed) Like Autodesk Navigation(Artificial intelligence middleware providing automatic NavMesh generation, pathfinding, and path following in complex game environments) must be replaced with a substitute. Next upgrade all SDKs to latest, implement dx11 and further function development. I'm looking for a seasoned C++ game developer, who's equipped with a rich portfolio of PC games. Your experience in developing complex open-world games and integrating survival mechanisms will be fruitful. This could turn into a long-term job.

    €2454 (Avg Bid)
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    39 bud

    Seeking a skilled game developer to create a high complexity strategy game for PC. The game wil...g. C++, Unity) - Proficiency in game design and mechanics - Knowledge of AI implementation and pathfinding algorithms - Ability to create and integrate intricate game systems and features - Familiarity with game balancing and player progression systems Additional requirements: - Strong problem-solving and analytical skills - Ability to work independently and meet deadlines - Strong communication and collaboration skills If you are passionate about game development and have the skills and experience to bring this godlike simulation strategy game to life, we would love to hear from you. Please provide examples of your previous work and a brief overview of your proposed approach for thi...

    €882 (Avg Bid)
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    ...working on for about 3 years. My game is coded in Pure Basic, which is a requirement for this project. Project 1: UI Buttons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The code creates clickable buttons in the Windows command terminal using ascii characters. This needs to be expanded and commented for ease of use. Button in short should know their state, and function as a simple GOTO and execute some code. Project 2: Faux Mouse Icon - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A faux mouse icon in the terminal to work with clickable buttons. It will follow the X and Y coordinates of the mouse. An ASCII character can be used to represent the mouse icon. Project 3: Simple Multiplayer - - - - - - - - - - - - - - - - - ...

    €776 (Avg Bid)
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    30 bud

    ...to improve passenger pathfinding, and require assistance with 4-7 modifications to the Behavior Tree. The passenger airport terminal simulation is currently focusing on creating realistic passenger behaviors and enhanced interaction with AI. The simulation will need adjustment to make sure that passenger navigation of the terminal is improved. There is some work that I have already accomplished, but I need additional help to build out the logic and behavior of the project. The modifications will be to AI Blueprints, Behavior Trees, and EQS. I will need help with utilizing the simulation blueprint and the added logic to create the desired outcomes. As such, I require an experienced developer in UE4, skillful in AI Blueprints, Behavior Trees, and EQS, to take this proj...

    €541 (Avg Bid)
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    java program -- 2 Udløbet left

    I am looking for a Java programmer to create a simple maze simulation program. Main Purpose: - The main purpose of the Java program will be sent in a short document Desired Output: - The desired output of the Java program is text-based output. Execution Speed: ...The main purpose of the Java program will be sent in a short document Desired Output: - The desired output of the Java program is text-based output. Execution Speed: - Speed is not a priority for the program's execution. Skills and Experience: - Strong proficiency in Java programming language. - Experience in data processing and algorithm development. - Knowledge of maze simulation and pathfinding algorithms. - Familiarity with text-based output and user interface development. - Good problem-solving and de...

    €27 (Avg Bid)
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    I am looking for a freelancer who can train an AI agent in Unity ML Agent. The agent should exhibit pathfinding behavior. Watch the video Environment: - I have an idea for the environment, but I need help designing it. Application: - The trained agent will be used for simulation purposes. Ideal Skills and Experience: - Strong knowledge of Unity ML Agent and AI training - Experience in designing and implementing environments for AI training - Familiarity with pathfinding algorithms - Ability to optimize and fine-tune AI behavior for simulation purposes

    €318 (Avg Bid)
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    4 bud

    I am looking for a freelancer who can train an AI agent in Unity ML Agent. The agent should exhibit pathfinding behavior. Watch the video Environment: - I have an idea for the environment, but I need help designing it. Application: - The trained agent will be used for simulation purposes. Ideal Skills and Experience: - Strong knowledge of Unity ML Agent and AI training - Experience in designing and implementing environments for AI training - Familiarity with pathfinding algorithms - Ability to optimize and fine-tune AI behavior for simulation purposes

    €13 / hr (Avg Bid)
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    5 bud

    Hello, I am looking for a talente...am looking for a talented Unity software developer that can help bring my project to life. My project involves developing software in the Unity engine with a focus on vehicle simulation. Specifically, I need components like an artificial intelligent pathfinding system, detailed physics simulation, realistic 3D modeling, and an attractive user interface. I am not aiming to create a complex game; however, I do need basic gameplay and artificial intelligence features. Additionally, I want the overall design to be visually impacting and aesthetically pleasing. My project is at a moderate stage of complexity and I am open to suggestions on the most optimal way to bring it to completion. Thank you for reviewing my project a...

    €356 (Avg Bid)
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    13 bud

    Hello, I am looking for a talente...am looking for a talented Unity software developer that can help bring my project to life. My project involves developing software in the Unity engine with a focus on vehicle simulation. Specifically, I need components like an artificial intelligent pathfinding system, detailed physics simulation, realistic 3D modeling, and an attractive user interface. I am not aiming to create a complex game; however, I do need basic gameplay and artificial intelligence features. Additionally, I want the overall design to be visually impacting and aesthetically pleasing. My project is at a moderate stage of complexity and I am open to suggestions on the most optimal way to bring it to completion. Thank you for reviewing my project a...

    €305 (Avg Bid)
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    8 bud

    Project Overview: We are seeking an experienced ROS developer with expertise in C++, MAVROS, and PX4 to write a node that allows a drone, equipped with a depth sensor, to navigate a grid while avoiding obstacles in selected candidate must deliver within a maximum of 5 days. Skills: C++ ROS1 MAVROS PX4 Gazebo Simulation Drone Programming Pathfinding Algorithms (e.g., A* or RRT*) Desired Mission Summary: In an unknown environment, the drone must autonomously take off and, once in OFFBOARD mode, follow a set sequence of waypoints. Using its onboard processor and depth sensor, it should compute a point cloud in real-time. As it approaches each waypoint, the drone should compare its actual position with the expected position. It should then determine if the next waypoint is o...

    €149 (Avg Bid)
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    15 bud

    I am in need of an Unreal Engine Game Developer to create a First Person Horror Game for PC. I have a detailed list of game mechanics and features that I would like to see included in the game. The ideal candidate for this project should have experience with Unreal Engine and be able to implement the following features: - Atmospheric lighting and sound design - AI enemy behavior and pathfinding - Interactive objects and puzzles - Inventory system with limited resources - Multiple endings based on player choices Additionally, the developer should have a strong understanding of game design principles and be able to work collaboratively with me to bring my vision to life.

    €1925 (Avg Bid)
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    40 bud

    ...in GODOT 3.4.4 All this action will happen inside a box to make it look more awesome… Make sure the game is optimized for GODOT 3.4.4 Deliverables: 1. Source code in GODOT 3.4.4 stable windows, program should run and work correctly. 2. MS word document explaining your project work and series of steps taken (you can use the below Scenario as the starting place) Scenario: 1. FPS shooter: - Should do a melee attack and use a pistol. - Collect Health kits and Bullets spawned randomly. 2. Enemy Types: (Enemy AI: Use Pathfinding or whatever you know) - First 50 kills: (Spawn rate: 2 Crawlers, 3 shooters every 10 seconds) 1. Crawler: Crawls fast towards player deals 1 hp-damage/second 2. Shooter: Shoots bullets towards each bullet hit does 5 hp-damage/ secon...

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    5 bud

    I'm looking for someone to put together a webgl dungeon crawler game similar to www.playkeepout.com. It must be written in Javascript, and you can use either babylonjs or threejs Must have: - 3D dungeon - 3D enemies that utilize pathfinding - different styles of dungeons (meaning different textures used on walls/floor on different levels) - enemies have hit points and can be damaged by player and enemies - loot - shops randomly placed on every floor Basically everything you see in needs to be reproduced I will supply basic graphics for monsters and walls that you can use. When you bid/message me, please include the phrase: "I can develop a game like Play Keep Out"

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    50 bud

    The project I am working on is part of a video game. I would like to have a maze algorithm written in Godot's gdscript that generates procedural mazes. This algorithm should be based on the information provided in this blog post: GODOT contains an ASTAR node used for pathfinding. The algorithm must utilize the "star" node to generate a path from a given start position to a given end position. the entire script must utilize these variables to generate the mazes: maze_seed (assign a random seed using GODOT's RandomNumberGenerator) maze_width maze_height maze_rotation (to rotate the entire maze) Other variables need to be added to procedurally generate the mazes described in to blog post link

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    What you’ll do Gain a deeper understanding of designing/developing an end-to-end full-stack software development system using the microservices architecture. Develop Rest APIs that leverage Google Maps API platform to solve pathfinding and route suggestion problems. Develop Database and backend routines for User Account management Deploy cloud-based web APIs using AWS Develop a modern Android application to communicate with the backend to fetch dynamic data. Design and develop the UI in Android using several tools including navbars, embedded maps, list adapters, animations, etc. Basic Qualifications Computer Science Student in at least 2nd year of Bachelor’s degree. Experience in Android Development Knowledge of Android design principles and application interface gu...

    €425 (Avg Bid)
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    11 bud

    What you’ll do Gain a deeper understanding of designing/developing an end-to-end full-stack software development system using the microservices architecture. Develop Rest APIs that leverage Google Maps API platform to solve pathfinding and route suggestion problems. Develop Database and backend routines for User Account management Deploy cloud-based web APIs using AWS Develop a modern Android application to communicate with the backend to fetch dynamic data. Design and develop the UI in Android using several tools including navbars, embedded maps, list adapters, animations, etc. Basic Qualifications Computer Science Student in at least 2nd year of Bachelor’s degree. Experience in Android Development Knowledge of Android design principles and application interface guid...

    €379 (Avg Bid)
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    6 bud

    ...Prototype Function: Grid Placement Objective: Allows user to place objects (building, unit, landscape) snapping to the grid accordingly. The Script should have these properties: -Grid Size (int x, int y) : Size of the grid should be equivalent to the map size. -Cell Size (float) : Cell size should be static and private, accessible to us only. -Grid Status (bool) : Check if cell is occupied, for pathfinding usage etc. -Grid Object (Class) : If occupied, what is within the grid. The Grid Class and the grid control script should also have functions/methods as follow: -Instantiating the Grid (and setup) -Add/Modify/Remove item from/to the grid cells. -Auto Grid Snapping -TBD Function: Action Logging Objective: Users will have their action logged into a list within a panel. The ...

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    I need to keep my game server application separate from unity3d, but pathfinding is an issue I need to tackle, looking for someone with experience in this field to build a library that will allow map validation and path finding

    €491 (Avg Bid)
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    6 bud

    Need a Pathfinding and neaural network algorithm making any language at all can either be in the same program or separate, not to complex and easy to understand and commented all the way though

    €105 (Avg Bid)
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    Hi we are looking for an experienced unity programmer to join our team and work on. We expect you to handle tasks such as pathfinding, ai and multiplayer for the game.

    €11 / hr (Avg Bid)
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    Hello, We’re in the midst of developing a 3rd person view survival horror PC game on Unity and I’m looking for a capable Unity C# ...and I’m looking for a capable Unity C# programmer who can assist with programming the main character’s combat and enemies’ combat and AI (animations/health mechanism/pathfinding/polishing effects such as blood splatter, sfx, etc.). We basically require assistance with programming as both the main character’s and enemies combat and pathfinding animations, blood splatter and sfxs are readily available and will be provided to the candidate when the project is awarded. Note that I’m looking for a long term partnership (for code maintenance purposes) so please let me know only if you’re 100% c...

    €36 / hr (Avg Bid)
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    19 bud

    Only with front end languages-js,html ,css

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    3 bud

    Hi all, I need help for pathfinding windows app requirements: config side: -upload image(map1 , maybe map2 if we need it) -naming areas(points ) on image(hidden names from user side) -(map2) blue dots are areas, black dot is start, red lines are walls -set start point user side: (user can't see config side) -search areas by name -show path to area (on map1, user can't see map2)

    €150 (Avg Bid)
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    4 bud

    Setup Environment Pathfinding Create Defense Attack and Defense First milestone as discussed

    €376 (Avg Bid)
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    1 bud

    i need pathfinding Alogirthm freelancer (pacman game )

    €9 / hr (Avg Bid)
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    1 bud

    We are a small business in Australia and require a programmer who is proficient with Unity to assist in the completion of our Third Person 3D Action-Arcade Game in the same vein as the "Dead Rising" Series by Capcom. We require a programmer to collaborate with our other team members in order to bring our pre-existing art / sound / story to life. Tasks will include things such as: AI / Pathfinding, Health / Damage Systems, Inventory Systems, Save / Load Functionality, Implementing Animations in-game, Enabling character customization and In-game timers / missions. Device will be PC using windows Payment will be on a hourly rate basis and work will be ongoing for at least the next few months. Please express your interest and we can discuss the game in more detail Regards,...

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    We are looking for someone to work on our side project, a tycoon style game. No qualifications required, just proven experience in your capability. After the first round of vetting you will get a design spec, to see if this is something your interested in or if you are capable of working on the project. initially you will be the only programmer working on this project. Skills Required; C# XML Team work Problem-Solving Tasks to be completed; UI implementation Pathfinding Basic AI Building system (Similar to the sims) Rating system Room Rating system customer satisfaction steam workshop support Other requirements of the job; Patience Flexibility to communicate during odd business (Depending on your time zone) Both technically and creatively driven

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    Greetings, we are a group of 2 students working on a web based Top-Down Shooter game with some rogue-like elements...are a group of 2 students working on a web based Top-Down Shooter game with some rogue-like elements made from Phaser 3 for our college projects. The game itself is already being made (about 50-60% done), All the game design, and assets are done. But we're currently facing a roadblock for implementing several features on our game and need your help to implement it, these features are : - Enemy Pathfinding using Dijkstra - Random level/dungeon generation using Perlin Noise - Multiple level The price is negotiable, but we prefer a reasonable price because we are still students. If you're interested you can contact this account for further details. We hope he...

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    My friend has a venue and wants to find a developer to make a pathfinding algorithm to navigate between rooms. So he is looking for a PWA that allows users to log in and use it to navigate between rooms by providing starting and end locations. And it’ll only navigate to rooms that are open, so if the room is closed for today it won’t navigate there and it’ll let the user know that it is closed. So basically a PWA with a login & register function. Allows user to input starting room and ending room Data has to be live so that they can see which room is already closed (Using web sockets) Room navigations by showing the path to the room would be best if you could develop it but if cant can use a third party such as here global indoor navigation or any other third ...

    €4699 - €9397
    €4699 - €9397
    0 bud

    AstarPathfinding can be downloaded for free here: I want a visual shader for their pathfinding for Layered Grid Graph. Basically use their pathfinding and use a movement cost variable to create a the max distance a unit can walk. I want it to look like this game:

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    If hired, you will be working on a segment of a pathfinding game utilizing stacks. before hiring i will test you with 1-2 stack implementation questions which each should take around 20 lines of code if done efficiently. Bid if you are ready for the question.

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    I'm looking for an AI Grid framework for Unity. What is the AI Grid? It is something similar to Divinity Original Sin 2 Basically use that game as reference. [GRID and ENTITIES] - I want the grid to be generated with a click of a button in a scene in Unity then allow for tile paintin...Basically use that game as reference. [GRID and ENTITIES] - I want the grid to be generated with a click of a button in a scene in Unity then allow for tile painting to fix any errors as I know it won't be perfect. - Entities and objects take an amount of space not just 1 grid square, customizable - Walkable/Unwalkable type tiles to paint etc [PATHFINDING] - Cost based pathfinding Thats basically what I want, just the mostly the grid framework and pathfinding to start wit...

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    3 bud

    I need help with the preparation of several behavior trees systems (for different cases, using Behavior Designer - Opsive) and integration with A * system, 2D navmesh and game code for a 2D game. I provide all necessary plugins fot this job. Knowledge about the behavior trees and pathfinding is essential.

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    I'm looking for Unity expert for top down game development. So you have good experiences in Navigation and pathfinding in unity. If you have good skill right now, please let me know. Thanks

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    Check the resouces i will give to complete the project

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    Help me program a prototype of a 2d game with a staggered Isometric TileMap and implementation of A* for Pathfinding. The player should move to where the user clicked on the tilemap using A* to find the shortest path. DO NOT APPLY FOR THIS PROJECT IF YOU AREN'T GOING TO TAKE IT SERIOUS.

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    ...include a Start Scene. ● Add Text (Labels) to the Start Scene that includes your name and student ID. This must be a text object converted from a string and not an image source. ● Add a Button to the Start Scene. When the “Start Button” is clicked, the Start Scene will transition to the Play Scene. Play Scene (18 points) - Mandatory The Play Scene will demonstrate pathfinding. ● You must include a Node class as discussed in class. ● You must create a collection of Node Pointers to enable iteration across all Nodes. This could be a STL Vector, List, or other structure. ● Ensure you select an appropriate Actor sprite. This could be a spaceship, a car, an animated character or other appropriate vehicle or avatar. The Actor will be able...

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    i would like to get the working demo for threejs path-finding running. The project can be found here: instead of the default level loaded by the demo, i would like the demo shape loaded as the level found here: all i need is for the path finding to be functioning on this

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    ...the following basic features: - game in Unity 3D for PC - simple player character model with over shoulder and ego view - simple inventory system and 1 simple wearable armor - terra forming (push,pull,smooth, etc) - placing 3D object into the world (build a house e.g.) - manipulating placed object: rotate 360°, lift up and push down (example: Planet coaster/Planet zoo) - placing paths with pathfinding for npc _ paths should snap on the end - simple sword fighting with 1 skill hit - dodging and blocking with shield - simple bow shooting with 1 skill shot - simple magic bolt or arrow - simple crafting system with 1 craftable item - simple health, stamina and mana system - simple NPCs with 1 simple player dialogue (e.g. 2 questions with 2 answer to choose from) - multiplayer: ...

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    I want my game to work on roblox. I have buildings setup, but I can't program it to work. The game is inspired by Clash of Clans. So basically how the game clash of clans work will be almost the same on my game Here are the tasks: - Shop system - Inventory System - Fighting other base in the same server though not global. And it's online not offline - Npc pathfinding - Data Savings - Currency (silver,food,crystal) I can do $120 usd for now since Im not even sure if I'm gonna make profit from this game. But if I did, I will send another 200-500 dollar guaranteed

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    I need a visual node graph editor with the intent to be used for building AI pathfinding nodes and paths for a 2D platformer game. The user should be able to: - Create/remove nodes (each node should have a unique id) - Apply/remove properties to each node - Move nodes - Create/remove links between multiple nodes - Overlay images (such as a game world background to help the node creation process) - Import graph as JSON - Export graph to JSON Additional details can be discussed if needed. An example exported JSON and PNG is included.

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    Integrate new classes into Norn pathfinding library, which requires updating other classes and variables with NornQuaternion, NornMatrix4x4, Vector3d, and Vector2s, and testing the result in-game (unity).

    €1118 - €1118
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    0 bud

    Hello, We're looking for an developer who has a solid knowledge of Unity and C# and is able to give me and another few designers an "stepping stone" towards a brand new version of our ever-expanding game. # About the game: Our game (since three years, a not-for-profits, hobbyist project) is a online multi-player world where players can let their imagination run wild. Users play within the game as small avatars in a real-time and pixelated '2.5d' isometric environment. Whilst there is no single primary objective to the game, there are many things for players to do within the game; users can sit, walk, talk and go on quests together to earn virtual currency which they can use to buy items to build their own custom made rooms with or clothing to change the lo...

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    ...Strategy game for PC with Unity. This requires a deterministic lockstep solution in C#. I have begun integrating Aron Granberg's A* Pathfinding project (non-deterministic) with John Pan's Lockstep Framework (deterministic). Granberg's solution is required for 3D pathfinding and local avoidance, but it uses float-based mathematics, which breaks determinism. Pan's solution uses longs and fixed point mathematics, so this standard needs to be applied to Granberg's code. Unfortunately, Granberg has used Unity's Quaternions and 4D Matricies, which are based upon floats. Granberg's pathfinding calculates local avoidance upon a 2D plane, and then uses a 4D matrix to project this output to 3D worldspace. I started to cr...

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    MazeSolver Udløbet left

    So I need to implement two methods they are both located in the package "solver" and inside the object "PathFinding": 1) The first method I need to implement is findPath. 2) The second method I would need to implement is getVelocity. I have have linked the requirements as well as the code I have so far.

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    1 bud

    Hi, Excel modification for pathfinding

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    ...week or milestone (video presentation of works + send us code to stay at right way of development) Simple Milestones: (here programmist can propose better) 1*Run Unity Client, Photon Dedicated Server, Database + Simple Account maker&login in database(keep architecture for Battle Royale matchmaking) 2*Battle Royale Matchmaking (queue, start/end game & close room) 3*Grid System Implemented (if pathfinding is not needed while WSAD movement we can skip this, grid can only checks if somebody is here) 4*InGame Basic Features (next part will focus over InGame) Requirements: -As Base u Already Grid Demo on top of Unity 2018 -As Base is implemented in Photon SDK server (MMO Template - with area interest) -U can’t use Photon Unity Networking only like was in demo (its no...

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