OctreeJobs
build a small database engine with support for Octrees Indices. The required functionalities are 1) creating tables, 2) inserting tuples, 3) deleting tuples, 4) searching in tables linearly, 5) creating an Octree upon demand, and 6) using the created octree(s) where appropriate. Note that this is a simplified data base engine – for example, you are neither required to support foreign keys nor referential integrity constraints. Only implement what is mentioned in this doc. If any issue arises that is not mentioned here, you can make your assumptions. Make sure to document your assumptions in the code.
you are going to build a small database engine with support for Octrees Indices using JAVA. The required functionalities are 1) creating tables, 2) inserting tuples, 3) deleting tuples, 4) searching in tables linearly, 5) creating an Octree upon demand, and 6) using the created octree(s) where appropriate.
Hi Experienced python progmer needed for 3d octree creation using ray tracer algorithms
Experience 3d graphic progmer needed using Ray tracing algorithms .. U can use python, java or cpp We have to create 3d octree Work is little urgent
3D Octree Creation using Python work is little bit urgent..
I want to use octree data structure on object to subdivide the object and apply the Astar pathfinder on it do this on blender
I want to use octree data structure on objects and use the A star on the octree to find the shortest path the code should work on blender
Hello I need somebody that can implement an octree in java, node or any language besides ( c++, c, c#, etc). The octree would represent 3d Space with objects moving around, I would need the octree to be able to add objects with a point and radius (for volume calculation) and posible collisions of objects. The resulting code would be use to setup an api. Take that into consideration Any question via chat please
indexing method for a large amount of point cloud data in distributed and parallel environments. Method Chunking: Split point cloud into chunk partitions Indexing: Build local octrees out of each chunk in parallel. Merging: Combine all local octrees into a single global octree.
indexing method for a large amount of point cloud data in distributed and parallel environments. Method Chunking: Split point cloud into chunk partitions Indexing: Build local octrees out of each chunk in parallel. Merging: Combine all local octrees into a single global octree.
This project is about defects detection on car surface. It used 3D point cloud to mesh surface as input and performing Octree segmentation on the normal of surface. Attached is the reference for the project.
Hello only expert that can help me out should reach i want to develop a game but the game require the collision all i need now is that to make octree and collision function well Thanks i need this in 2-3 days
i want to develop a game but need to access collision all i need is expert in this area that can help me octree and collision to function i will give the details in inbox Thanks
I want to make a quadtree or octree system to my render engine to optimize a render of a big mesh. Im using Directx 9 and directx mesh format (.x). I just need the quadtree system working to optimize the render engine. Thanks.
For an existing small framework based on lazy-evaluated octree-nodes (only created WHEN NEEDED) for a procedural graphics engine to visualize pseudo-infinite point sets (voxels), an adaptive LOD scheme is required. The current framework is only capable of subdivision & merge based on the spatial zoom-level (user-adjustable camera zoom) and the position in the virtual space managed by the octree. However, only directly adjacent neighbors are maintained in a rendering-list and discarded as the user moves away from their grid-position (to maintain an overall same amount of nodes in memory), but also nodes further away from the node that tracks the user (center node) must be maintained at an increasingly lower resolution (lesser subdivision level) as the distance from the ...
For an existing small framework based on lazy-evaluated octree-nodes (only created WHEN NEEDED) for a procedural graphics engine to visualize pseudo-infinite point sets (voxels), an adaptive LOD scheme is required. The current framework is only capable of subdivision & merge based on the spatial zoom-level (user-adjustable camera zoom) and the position in the virtual space managed by the octree. However, only directly adjacent neighbors are maintained in a rendering-list and discarded as the user moves away from their grid-position (to maintain an overall same amount of nodes in memory), but also nodes further away from the node that tracks the user (center node) must be maintained at an increasingly lower resolution (lesser subdivision level) as the distance from the u...
My project contain Volume Medical Data. The task is to compression the large volume data using octree based compression technique or any other techniques. The input will be the volume data of about 3 GB of( .raw )format whose dimension for eg. 1780x1024x1875 . The task is to compress the volume data and reduce the dimension upto for eg. 512x512x1875. Given dimension are just example input will be somehow belongs to these dimension.
My project contain Volume Medical Data. The task is to compression the large volume data using octree based compression technique or any other techniques. The input will be the volume data of about 3 GB of( .raw )format whose dimension for eg. 1780x1024x1875 . The task is to compress the volume data and reduce the dimension upto for eg. 512x512x1875. Given dimension are just example input will be somehow belongs to these dimension.
Generating ray-traced images three light sources : point light, directional light, spot light (Multiple light sources ) Sphere rendering: two spheres at least More than two objects ,Interactive control Viewpoint Screen resolution Tracing a ray must include bounces (at least three times) Reflection rays bouncing two times at least, Refraction rays Polygonal object octree 3d animation
Generating ray-traced images three light sources : point light, directional light, spot light (Multiple light sources ) Sphere rendering: two spheres at least More than two objects ,Interactive control Viewpoint Screen resolution Tracing a ray must include bounces (at least three times) Reflection rays bouncing two times at least, Refraction rays Polygonal object octree
Generating ray-traced images three light sources : point light, directional light, spot light (Multiple light sources ) Sphere rendering: two spheres at least More than two objects ,Interactive control Viewpoint Screen resolution Tracing a ray must include bounces (at least three times) Reflection rays bouncing two times at least, Refraction rays Polygonal object octree 1 month till deadline
Generating ray-traced images three light sources : point light, directional light, spot light (Multiple light sources ) Sphere rendering: two spheres at least More than two objects ,Interactive control Viewpoint Screen resolution Tracing a ray must include bounces (at least three times) Reflection rays bouncing two times at least, Refraction rays Polygonal object octree
...time. (without collisions masses remain constant) Use gravitational constant = 1 Number of spatial dimensions= 3 Variable precision: easily customizable. float, double, long double. Time-step type: Shared for all particles Integrator: Runge-Kutta Order 4 Number of particles to be computed: > 10^7 Implementation for Parallel Processing: Valuable but not strictly necessary at this point. Octree type accelerator: Not necessary at this point. Function input / output: Use any method you need for testing the algorithm. After delivery I will use my own methods. I just need a clear identification of the variables that store particle masses, positions and velocities, in order to feed the function, and recover the updated values after the integration process. TESTING TH...
My project contain Volume Medical Data. The task is to compression the large volume data using octree based compression technique. The input will be the volume data of about 3 GB of .raw format whose dimension for eg. 1780x1024x1875 . The task is to compress the volume data and reduce the dimension upto for eg. 512x512x1875. Given dimension are just example input will be somehow belongs to these dimension. I want a working project which provide me output as volume data of raw format which is having reduce dimension as explain in above example. The code should be done in c programming/ visual bascis/ matlab. The deadline of project completion will be one week. The price for this project will be around Rs 1000- 1500 INR. The payment will be done only after getting a working project an...
My project contain Volume Medical Data. The task is to compression the large volume data using octree based compression technique. The input will be the volume data of about 3 GB of .raw format whose dimension for eg. 1780x1024x1875 . The task is to compress the volume data and reduce the dimension upto for eg. 512x512x1875. Given dimension are just example input will be somehow belongs to these dimension. I want a working project which provide me output as volume data of raw format which is having reduce dimension as explain in above example. The code should be done in c programming/ visual bascis/ matlab. The deadline of project completion will be one week. The price for this project will be around Rs 1000- 1500 INR. The payment will be done only after getting a working project an...
My project contain Volume Medical Data. The task is to compression the large volume data using octree based compression technique. The input will be the volume data of about 3 GB of .raw format whose dimension for eg. 1780x1024x1875 . The task is to compress the volume data and reduce the dimension upto for eg. 512x512x1875. Given dimension are just example input will be somehow belongs to these dimension. I want a working project which provide me output as volume data of raw format which is having reduce dimension as explain in above example. The code should be done in c programming/ visual bascis/ matlab. The deadline of project completion will be one week. The price for this project will be around Rs 1000- 1500 INR. The payment will be done only after getting a working project an...
Hello, I would need an java library which allows me to do basic modifications on a octree (Adding/Removing Blocks/Spheres) and extract the mesh using the cubical marching squares algorithm described here: ~cyy/publications/papers/ The algorithm need to be able to: -Support tiling. -Support different levels of detail for each tile. As a brief layout, i would need following functions: Octree world=new Octree(float maximumTileSize); (Sphere(Vector3f(height,widht,depth),Vector3f position)); (Box(Vector3f(height,widht,depth),Vector3f position)); (Box(Vector3f(height,widht,depth),Vector3f position)); List tiles=(); (0).buildMesh(MeshInformation mesh, int maxDepth); I
I have a small-mid project in truevision3d and i need it to be ported to Unity 3D. The project is a cube world with octree culling ? Its c# to c# so its pretty much changing the api calls across.