Budget is 70$ Time is 48 hours (2 days) You will have to build a 3D scene using WebGL or or Shader (Standard GLSL or Godot) - any one of these three programming interfaces. You can develop a 3D scene of your own topic. Take a look at the zip file for a video explanation and instruction cocument.
Requirements: Experience with 3D modeling. Autodesk Inventor preferred Experience with building scalable models for use in real-time applications. To create modular models of industrial-style equipment from reference images Experience with GoDot engine Preferred experience:* Experience with PDM software for 3D Modeling Mechanical design of sheet metal parts, weldments, pipe fittings Detailed fabrication drawings, assembly drawings, submittal drawings Inventor 3D modeling: Sheet metal Industrial plant layout and equipment drawings in AutoCad 2D/3D
Bonjour, à cause d'un manque de temps considérable, je ne peut pas mener à bien mon projet. C'est pourquoi je vous demande de l'aide. C'est simple, je vous fournis plusieurs spritesheets, vous me montez mon proto et voilà :) Rien de très compliqué, c'est un plateform...personnage joueur peut courir, sauter, attaquer, prendre des dégats et mourir, pareil pour les ennemis (un seul objet Enemy sera suffisant car ils seront tous pareil, sauf le sprite changera) création d'un coffre donnant des pièces et d'autres choses simples ... les décors sont en 32 x 32, les personnages font entre 64 et 128px pas besoin d'inclure les sons, je m'en chargerai. Travail à réali...
Requirements: deliver a MVP based on screen designs and gameplay provided for you. It is really a MVP, not something very polished, just puts the assets in the game and setup the game logic and screens. It should be developed in Unity or Godot aiming to be published in AppStore and Google Play it should be delivered ASAP and I will need some adjustments later after closed and open beta
Hi I'm learning Godot 4 (beta 10) with GDExtension and I need help learning the new multiplayer nodes. I am trying to make a simple project where I move a sprite between two windows (server and client) but with some basic code, I'm segmentation fault. I need a Godot expert who has knowledge with GDExtension to help me with this issue. More work will be available once I need further help with other aspects of Godot GDExtension. Thanks
Hi, I'm using Godot 4 to make a simple 3D game like Overcooked and Plate-Up. I need you to design the enemy zombie(s), which will be a beautiful low-poly 3D flying zombie, such as a zombie bat for example. I have attached a PDF of the full requirements. Please have a look as it contains examples and full project requirements. You need to submit the Godot 4 level scene with an AnimationPlayer for the animations and CollisionShape3D for the collision detection. Please keep it simple, yet beautiful and immersive. The freelancer with the most stunning low-poly visuals and details will be awarded the project. See my other contests if you're interested in Godot work: https://www.freelancer.com.au/contest/Design-a-low-poly-D-map-in-a-game-2189291/entries https...
Hi, I'm using Godot 4 to make a simple 3D game like Overcooked and Plate-Up. I need you to design the character, which will be a beautiful low-poly 3D player such as a pirate or knight. I have attached a PDF of the full requirements. Please have a look as it contains examples and full project requirements. You need to submit the Godot 4 level scene with an AnimationPlayer for the animations and CollisionShape3D for the collision detection. Please keep it simple, yet beautiful and immersive. The freelancer with the most stunning low-poly visuals and details will be awarded the project. See my other contests if you're interested in Godot work: https://www.freelancer.com.au/contest/Design-a-low-poly-D-map-in-a-game-2189291/entries Also, if you plan on sub...
...using Godot 4 to make a simple 3D game. I need you to design the map, which will be a beautiful low-poly 3D platform such as a floating island. I have attached a PDF of the full requirements. Please have a look as it contains examples and similar platforms I want. You need to submit the Godot 4 level scene. Please keep it simple, yet beautiful and immersive. The freelancer with the most stunning low-poly visuals and details will be awarded the project. If you use any animations, such as for the water for example, please use an AnimationPlayer in Godot. Also, if you plan on submitting an entry, please leave a comment so I don't close the contest early. Thanks Other similar Godot contests I'm running: https://www.freelancer.com.au/contest/Des...
We are looking for game developer familiar with Godot game engine to work with us on multiple simple 2D games, using Godot game engine. If successful, the project can lead to a other similar work with us, where we will order more things from you. Tell us more about yourself, your previous experience on Godot, aswell as your requested payment for this project. Please all let us know what version of Godot game engine you have worked on, this is critical information for us. This information must be provided before any further messaging can start. The first game project we have, is a photo game where the user has to find a detail in the photo. For this we require a game which will be played with touch screen, as well as a editor for making the game levels (runs on ...
Example #1 Example #2 Example #3 WASD movement + aiming (Written in GDScript) I need a easy to work with system for a 2.5d game mechanic with modularity in Godot Engine I imagine this would include a player controller / camera And a system for creating tilemaps / 2d platforms of different heights The player controller would need to move with WASD and have omnidirectional aim / movement from mouse / crosshair position
I want to create a 3D game using Godot game Engine... (with sound effects, 3d graphics, collision detection with sprite objects). NOTE: You have to design the game only in GODOT game Engine. The initial Budget is 100$. It can be negotiable. You will have 24 hours to do the work... If you already have an existing game design through Godot, then you can submit that as well (but please let me check that as well)... You will have to have submit... 1. Document explaining the Game Design... 2. Game Source Code... 3. Check the file I have attached below...
This simple BASIC game example/demo Tutorial is exactly the SAME as the GODOT 4 version in the files attached, EXCEPT that you will do it in COCOS CREATOR or Cocos2d-x instead of GODOT that's all. Thanks for bidding. Please look at the files and requested simple game feature and feel free to BID or ask questions.
You can even simply use existing Unity game template as a starting point. This simple BASIC game example/demo Tutorial is exactly the SAME as the godot or cocos version in the files attached, EXCEPT that you will do it in UNITY 3D GAME ENGINE instead, that's all. Thanks for bidding. Please look at the files and requested simple game feature and feel free to BID or ask questions.
Very simple. Details in file attached.
Made in Godot, multiplayer game Game is developed already, (game is like question and answer) the requirement is to develop what is around the game: 1) User can see a list of tables, each table accepts up to 4 players in concurrence (a bit like ) 2) Every user can create a new table 3) In every table (like instance) there is one different game generated (i.e., new question) upon the creation of the table and the players see the same game (i.e., the same question) 4) The table is open for 1 day (e.g., today 2pm) 5) Players can join anytime 1h before the table close (e.g., tomorrow 1pm) 6) Every player submit his answers but cannot see the answers by others 7) Every player can leave the table (answer is saved as draft) and come back but once the answer is submitted the player
Game specs (there is a bit more detailed Gdd ready) - 1 on 1 single player (vs computer) - 1 on 1 multiplayer fight game (through invitation code, online players or facebook friends) Delivery: - Working source code - Game deployed to google/apple store - Modeled humanoid cartoonish characters and items to be used (low poly, can use free ones) - Ads integration
We are looking for game developer familiar with Godot game engine to work with us on multiple simple 2D games, using Godot game engine. If successful, the project can lead to a other similar work with us, where we will order more things from you. Tell us more about yourself, your previous experience on Godot, aswell as your requested payment for two weeks work. Please all let us know what version of Godot game engine you have worked on, this is critical information for us. This information must be provided before any further messaging can start. Some technical details for the work: Game Engine: Godot Game type: simple 2D games. Code language: GDScript Code commenting and variables language: English
Stage 1 consists of making textures for existing models. They should be exported to tscn format (using godot latest). The LooknFeel will be discussed About: Currently not even alpha state (though the playbook is kinda ready). Made in godot 4 (incl c++ Modules for the heavy lifting). Currently looking for Blender whizkids and Shader-Artists. Can't pay much though (since it is a hobby project for now, but probably has the potential to monetarize enough) Due to potential ongoing collaboration please show understanding that I am only looking for candidates around (central/eastern) europe
We are Greenhouse service provider, and we need to represent our products in 3D For example: Exhaust Fan: Pivot Points Center of Fan blades (should be able to control fan rotation about the z-axis) LODs TBD (keep in mind but do a low detail implementation) Notes Base off existing model but keep it simple We need a graphic guy who must be familiar with godot, Product/Arquitecture things, Experienced with LOD, Must know UI, Must have experience working with modeling in videogames or realtime applications. Please write 'Fan' on the top of your bid to avoid bot bidding Thanks
Hola. Quiero crear un minijuego, a modo de prueba, en Unity o Godot. Todavía no defino que motor quiero usar para una versión más purificada. Es en 2D y para escritorio por el momento. Básicamente es un minijuego de una duración de un minuto. Es un caballo que se dirige de izquierda a derecha sin ninguna ayuda del usuario. Un monstruo lo persigue desde la izquierda. El objetivo es llegar a la meta sin ser comido. Los controles son sencillos. El jugador puede presionar las teclas Arriba o Abajo para controlar el caballo de manera vertical y debe presionar rapidamente un botón (cualquiera) para darle velocidad al caballo hacia la derecha de la pantalla y crear distancia entre el y el monstruo. En el camino van apareciendo obstaculos, y si e...
The project I am working on is part of a video game. I would like to have a maze algorithm written in Godot's gdscript that generates procedural mazes. This algorithm should be based on the information provided in this blog post: GODOT contains an ASTAR node used for pathfinding. The algorithm must utilize the "star" node to generate a path from a given start position to a given end position. the entire script must utilize these variables to generate the mazes: maze_seed (assign a random seed using GODOT's RandomNumberGenerator) maze_width maze_height maze_rotation (to rotate the entire maze) Other variables need to be added to procedurally generate the mazes described in to blog post link
Familiar with 3D graphics, A plus (but not a hard requirement) is a familiarity with using Blender with a gaming engine e.g. Unity or Godot. Please write 'Fan' on top of your application to avoid bot bidding. Thanks
Good evening I wish a game update system that is made in Godot Example: If a user has version 1.1.0 but I already released version 1.1.2 I want the user to get version 1.1.2 instantly and update the game itself to the new improvements
We are looking for someone with knowledge of Godot engine game development to take our game and make NPC's that walkaround and interact with the world. You should be able to pull all the data from the built in game framework and custom help documents built into the custom godot visual editor
Hi Juan David S., I noticed your profile and would like to offer you my project. We can discuss any details over chat. I see that you work with godot. We need people who can convert 3d models from c4d, blender to godot engine. Can you make that?
There is an old game called gazillionaire (re-released on steam) that I want to recreate. Perhaps using Godot, or Unity, or maybe even web based. I don't need graphics, just placeholder images. Features include: - create,save,load game - starting balance - cash vs bank (earn interest, get loans and pay interest) - Choose a ship (speed, size(inventory capacity), defense, attack) - Locations with individual market prices - Time to travel (length of time to travel based on distance and speed of ship) - buy/sell price in each location - travel interuptions (chance of getting pulled over by police) ++ bonus if it is possible to make this multiplayer. Not a must but worth some effort if not too extreme. We can discuss it. All interactions and UI is just panels with images. Maybe ...
Co-programmer for Godot rollback netcode 2d fighting game( guilty gear, street fighter e.t.c) needed, if you have experience in fighting game, rollback netcode, Godot engine and blender to assist with an ongoing project requiring assistance with code Thanks
Hi Juan David S., I noticed Godot in your profile alongside C/C++ and assembly and was curious if you've had any experience with shaders in Godot? I have a project where I'm looking to speed up some hex grid calculations, a few of these funcs - - would you be interested? Thanks, Ben
Hi Valentyn, I need simple AI for an object like an airplane that takes off from a center point and travels in a growing circle from the center, and then returns to the start point. I will use code in Godot game engine for 3D object. You can download free Godot program if you like. Godot uses a script like Python or C##. Code must include variables for Z altitude (not > 20m), diameter of largest circle extent (about 1km), and velocity (speed not > 50kph).
Looking for an experienced C++ engineer to assist creating authoritative physics based multiplayer. The candidate will need to implement C++ SDKs via either GDNative or Godot C++ module. Extensive experience building multiplayer systems is a must, with specific experience implementing multiplayer for realtime, precision games, i.e. shooters, racing. Godot experience is not essential but a bonus. We are a dynamic team building an exciting metaverse product - we look forward to hearing from you!
I need a developer with some graphical experience who can make my idea into a fully working game. The game should be in Unity/Godot and almost exactly as clusterduck game, but with diff animals and some bonus features. The deliverable is full game source and all assets so as we will claim copyright on it. Please, offer with realistic prices, as once we agree on amount, there will be no changes until game is delivered.
Our team needs assistance putting our game, which has been made in the Godot engine, online. We need someone to put levels onto a server, which players can then connect to. The finished product should feature player authentication, and a list of levels which the client should be able to connect to individually. We will provide the required server.