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    2,000 directx shader jobs fundet, i prisklassen EUR

    It is a 3D vst sound rendering plugin It works fine on Windows but the graphics has problems on macOS

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    I'm on a search for a skilled Unity shader developer who specializes in the development shaders. I'm aiming to create special effects, particularly in the area of ultrasound echography simulation. *Task Requirements:* - Cross section of 3D model of a heart and display it like an ultrasound echography - link for better understanding The attached file is a example of what I want to achieve Ideal skills include extensive knowledge in Unity, proficiency in shader language and a strong background in computer graphics, particularly in replicating ultrasound echography simulation. Understanding ultrasound physics and signaling will be an advantage, as well as mathematical proficiency to handle complex calculations to simulate

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    I'm seeking a talented 3D artist with deep knowledge of Blender and proficiency in shader. Your task is to create two highly detailed models of iced coffee in plastic cups, drawing from two reference images I will provide. Here's what I need: • High-Detail Models: The models should be detailed enough to withstand close scrutiny. Quality is pivotal to this project. • Animation-Ready: These models need to be flexible and ready for animation. Please keep this in mind during the design process. • Authentic Texture & Ice Cubes: The iced coffee's texture and the appearance of the ice cubes should be matched to the reference images as closely as possible. The matching texture is particularly critical for this project. If your skills align with these r...

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    Eu preciso de um modulo feito em golang que onde depois que eu criei um form com que ficara na frente de toda tela do usuario, eu consiga capturar com Directx todo o restante do windwos ignorando na captura o form criado pelo teu hWnd. abaixo esta o exemplo de como estou criando o form que ficara na frente do usuario e que devera ser ignorado na captura // ShowForm cria e exibe o formulário com a imagem de fundo func ShowForm(img *, width int, height int) (, error) { // Criar janela hInstance := (nil) if hInstance == 0 { return 0, ("Failed to get module handle") } className, err := ("MyWin32Class") if err != nil { return 0, ("Failed to create window class name") } var

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    I'm in need of developing a Windows driver to use indirect display driver to store extend virtual screen picture to bitmap file. Ideal Skills and Experience for the Job: - Expertise in Windows driver development - Proven knowledge and experience in DirectX. Requirements: - Development of a Windows driver based on Indirect Display Driver. - A test application with a button, click "Capture" that capture frame from the virtual screen. - Ensuring the compatibility of the driver with the hardware is crucial in this project

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    ...looking to develop a unique Fish-Eye Warp shader program using C++ DirectX that is compatible with windows. This Shader/Lens effect should provide a moderatel intensity Fish-Eye Warp without affecting the FPS. It will just be a lens/layer on top of the screen. Whatever is behind it will be warped, just like a fish-eye lens would. Ideal skills and experience for this project include: - Proficiency in C++ and DirectX - Prior experience in creating innovative and efficient shaders/lens effects - A strong understanding of distortion, transformation and warping effects - A track record of delivering projects with no loss to frame rate performance is highly desirable. Please ensure your bid includes your relevant shader coding experience in C++ Direct...

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    I'm looking for a freelancer who is well-versed in Minecraft shader and texture pack installations, as well as PC performance assessments. I'm running a high-end system(don’t really know if my system is high end)and would like to install shaders and texture packs to enhance the performance of the game. Key tasks include: - Install shaders and texture packs in Minecraft. - Conduct an assessment to ensure that my high-end PC can handle the added load without compromising performance. - Provide recommendations on additional tweaks or upgrades if necessary to maintain optimal performance. Ideal skills and experience: - Extensive experience with Minecraft shader and texture pack installations. - Proficiency in PC hardware and software assessment. - Ability to pro...

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    As the lead on a project, I'm currently developing YUV image rendering using DirectX11. I am in need of a specialist with a strong background in specific DirectX rendering modules. Here are the specifics: - Expertise Required: My project requires understanding and proficiency in Shading, Texturing, and Lighting modules of DirectX. - Rendering Platform: This project is specific to the Windows platform. The successful candidate will bring a solid track record of DirectX development in Windows. - YUV Format: For this rendering project, I have chosen to use the YUV420 format, so previous hands-on experience with this would be an asset. The perfect candidate should exhibit strong problem-solving skills, a depth of knowledge in DirectX11 and the YUV420 format, and a...

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    I'm at the beginner level with and GLSL Shader Development and I'm eager to understand its nuances. I'm specifically interested in: • Learning GLSL shaders - It would be beneficial if you could introduce me to shader development from scratch, explaining the fundamental principles before progressing to more advanced topics. • Learning Various Techniques - I'd like to grasp specific elements in GLSL shaders including: - Understanding and creating lighting effects - Developing complex material effects - Effects using texture manipulation Ideal tutors should be proficient in and GLSL Shader Development with a knack for simplifying complex topics. An ability to provide hands-on, practical sessions is preferable. Prior teaching experi...

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    As a client seeking a seasoned developer, I am eager to bring my project to life. Skills and Experience: - A solid grasp of JavaScript is critical. - Skilled in WebGL and 3D modeling. - Past experience with shader programming. Project Objectives: - Developing interactive 3D animations is a core function of this role. - Creating a virtual reality experience is another crucial goal. - Implementing real-time rendering techniques will be required. Desired Interactivity Level: - The project calls for complex interactivity, including physics simulations and dynamic behaviors. I look forward to working with a developer who can meet these requirements and make my vision a reality.

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    I'm seeking a proficient shader developer who can assist with the creation of texturing and post-processing shaders tailored for the Cesium platform. I envisioned using an Autodesk Construction Cloud-type of shader to heighten the immersion and detail level of 3D models displayed in Cesium. Key tasks include: * Design and Implement textures using texturing shaders. * Develop post-processing shaders for a unique environment effect. * Emulate Autodesk Construction Cloud-type shaders for Cesium platform’s 3D models. Ideal skills and experience: * Extensive experience working with Cesium platform and shader development. * Familiarity with Autodesk Construction Cloud. * Proven track record of creating high-quality texturing and post-processing shaders. Your...

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    ...For each of these worlds, we'll work together to land on an aesthetic, then replace the existing placeholder assets. Responsibilities Basically, taking programmer art and making something stunning Concept art, Color palettes Unity materials (woods, plastics, metals, etc.) Some 3D modeling Qualifications Experience on at least one shipped VR title, OR more than 3 years' experience in 3D art Shader skills— technical art skills are a big plus! Fast iteration speed. We have 4 months until alpha! Here are the hideous screenshots I would like someone to make look just amazing:

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    I'm looking for so...both languages’ syntax, semantics, and libraries In this project, I aim to achieve an intermediate level of understanding of C++. Therefore, clear documentation of the converted code is crucial for me. The C++ code should be compatible with certain libraries and frameworks, specifically ImGUI and DirectX. Hence, familiarity with these are indispensable. Skills & Experience Required: - Proficiency in C# and C++ - Understanding of conversions from C# to C++ - Familiarity with ImGUI and DirectX libraries By the end of this project, I hope to have efficient, high-performing C++ code that's fully compatible with chosen libraries. I also aim to grow my own understanding of C++, so your ability to explain complex ideas in a simplistic ...

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    I am seeking for a C# expert with a good understanding windows api who can provide comprehensive tutoring on how to print a DirectX window. My skill level in C# and DirectX is intermediate, but I want to deepen my understanding of the DirectX window's printing process. Experience in graphics programming is required as I already have some knowledge in this area. Ideal Skills: - Proficiency in C# and DirectX - Ability to explain complex technical concepts in an understandable manner - Prior teaching or tutoring experience - Extensive background in graphics programming. By the end of this project, I expect to grasp the intricacies of the DirectX window's printing process and be able to implement it independently.

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    Looking for a skilled shader expert or graphics engineer to develop shaders and tools for Unity terrain and assets on URP (universal render pipeline, specifically for Android and iOS devices. The shaders are needed for Vegetation & Foliage, Reflective & Roughness assets, Water, and Vertex paint. The terrain shader must be optimized for low-end devices commonly found on Android and iOS platforms. All shaders must come with comprehensive documentation. We're not seeking overly complex shaders. Instead, we prefer shaders that make use of shader keywords to compile different variants based on device capabilities. This ensures compatibility across a range of devices, with simpler variants available for low-end hardware. To maintain performance, it's crucia...

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    ...tech-prodigy to create a superb virtual aquarium implemented in DirectX. Not just any ordinary aquarium, but one that speaks of high-end graphics with the capabilities for: - Realistic Fish Behavior: The fishes should display natural interaction and swim together in schools, adding to the realism. - Customizable Environment: The aquarium will be an underwater coral reef. The user should be able to customize this for a personally engaging experience. - High-Resolution DDS textures: The textures provided should be updated for a higher resolution to give a beautiful, textured look and feel to the aquarium. I already have all the necessary meshes in .X ascii format and DDS textures ready. Ideal candidates will be proficient in DirectX with experience in creating interactive...

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    ...running on DirectX 7 with DirectDraw wrapper. The three main areas of focus would be: - Smoother Movement: Players in the game should experience smooth movements across the game universe. Any jerkiness or lag is unacceptable and needs to be ironed out. Also get rid of collisions and bumps - Uniform Movement Speed: All characters within the game should have equal movement speed, ensuring fair game play for all players. - Resolution & Window Mode: The game should operate in 800x600 resolution and feature a windowed mode. Importantly, I need the game to allow its window to be manually resized, unrestricted by aspect ratio constraints. Ideal Skills & Experience: The freelancer will need a strong background in 2D game development, particularly in MMORPGs. Knowledge and exp...

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    ...running on DirectX 7 with DirectDraw wrapper. The three main areas of focus would be: - Smoother Movement: Players in the game should experience smooth movements across the game universe. Any jerkiness or lag is unacceptable and needs to be ironed out. Also get rid of collisions and bumps - Uniform Movement Speed: All characters within the game should have equal movement speed, ensuring fair game play for all players. - Resolution & Window Mode: The game should operate in 800x600 resolution and feature a windowed mode. Importantly, I need the game to allow its window to be manually resized, unrestricted by aspect ratio constraints. Ideal Skills & Experience: The freelancer will need a strong background in 2D game development, particularly in MMORPGs. Knowledge and exp...

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    ...running on DirectX 7 with DirectDraw wrapper. The three main areas of focus would be: - Smoother Movement: Players in the game should experience smooth movements across the game universe. Any jerkiness or lag is unacceptable and needs to be ironed out. Also get rid of collisions and bumps - Uniform Movement Speed: All characters within the game should have equal movement speed, ensuring fair game play for all players. - Resolution & Window Mode: The game should operate in 800x600 resolution and feature a windowed mode. Importantly, I need the game to allow its window to be manually resized, unrestricted by aspect ratio constraints. Ideal Skills & Experience: The freelancer will need a strong background in 2D game development, particularly in MMORPGs. Knowledge and exp...

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    ...running on DirectX 7 with DirectDraw wrapper. The three main areas of focus would be: - Smoother Movement: Players in the game should experience smooth movements across the game universe. Any jerkiness or lag is unacceptable and needs to be ironed out. Also get rid of collisions and bumps - Uniform Movement Speed: All characters within the game should have equal movement speed, ensuring fair game play for all players. - Resolution & Window Mode: The game should operate in 800x600 resolution and feature a windowed mode. Importantly, I need the game to allow its window to be manually resized, unrestricted by aspect ratio constraints. Ideal Skills & Experience: The freelancer will need a strong background in 2D game development, particularly in MMORPGs. Knowledge and exp...

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    ...running on DirectX 7 with DirectDraw wrapper. The three main areas of focus would be: - Smoother Movement: Players in the game should experience smooth movements across the game universe. Any jerkiness or lag is unacceptable and needs to be ironed out. Also get rid of collisions and bumps - Uniform Movement Speed: All characters within the game should have equal movement speed, ensuring fair game play for all players. - Resolution & Window Mode: The game should operate in 800x600 resolution and feature a windowed mode. Importantly, I need the game to allow its window to be manually resized, unrestricted by aspect ratio constraints. Ideal Skills & Experience: The freelancer will need a strong background in 2D game development, particularly in MMORPGs. Knowledge and exp...

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    I'm on the lookout for a technically skilled Unity VFX artist and designer. Here's what is the requirement: • Creation of outstanding VFX including particle effects, lighting effects, card effects, and shader programming. • These effects are primarily to bolster the gameplay experience and add further visual appeal to my Unity project. • I envision the theme to be highly fantasy-oriented. Indeed, a touch of whimsy, enchantment, and magic would just turn this into what I'm aiming for. If you have experience in creating VFX and designing in Unity, specifically with a knack for fantasy themes, you might be the perfect fit! I'm inviting all freelancers having the aforementioned experience to place their bids. Let's create something mesmerizing! ...

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    I need this effect made for me, it needs to be pixelated, it cannot be smooth or high res. It needs to have a controllable bulging effect for the cylinder and look exactly like this

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    I am seeking an intermediate level C++ developer with experience in DirectX 11 for a Windows desktop application project. Key skills required: - Solid understanding and familiarity with DirectX 11 - Experience in 3D rendering and working with shaders and effects Aspects of the project: - Implementation of 3D rendering - Development of shaders and effects The code needs to generate a DirectX11 window and render a user-defined in memory array to the window as a 2D image covering the entire window. This bitmap needs to change each frame - so maybe random pixels to demonstrate it changing. It also needs to have an option to be full screen.

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    I'm on the hunt for a highly proficient Unity 3D HDRP developer to bring to life a photorealistic virtual environment for virtual tour users. The project necessitates high exper...shapes and distances. • Create realistic shaders that mimic real world materials. Primary project goal: to create a realistic virtual environment for virtual tour users to explore and interact within. The perfect freelancer for this job should: • Have a strong background in Unity 3D HDRP, particularly in photorealistic settings. • Demonstrate a solid command of advanced lighting techniques and shader development. • Have a portfolio showcasing prior work in creating realistic virtual environments. By dedicating real expertise to this project, we can deliver an impressive, immersi...

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    I am seeking an experienced Unreal Engine developer with a strong background in material creation and shader programming to develop a dynamic material effect. The successful candidate will be tasked with creating a material that simulates fluctuating signal strength bars, which dynamically adjust their height based on in-game variables to be used in UMG and on Static meshes Key Responsibilities: Design a dynamic material in Unreal Engine that visually represents fluctuating levels through vertical bars on an EMF reader device. Ensure the bars dynamically adjust their height based on a predefined variable or set of conditions, simulating the detection of varying levels. Frequency, speed and color should all be parameters. I have attached an image which represents what I require.

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    ...Windows platform. This project demands a sophisticated system capable of handling intricate gameplay dynamics and high-quality graphics. **Requirements:** - Develop an advanced FPS game engine for Windows. - Engine must support high-quality graphics and complex game mechanics. - Experience in game development, particularly in FPS. **Ideal Skills and Experience:** - Proficient in C++/C# and DirectX/OpenGL. - Strong background in 3D graphics programming. - Familiarity with Windows platform development. - Previous experience developing game engines, preferably for FPS games. - Understanding of physics, AI, and network code for multiplayer games is a plus. I aim to collaborate closely with the developer to ensure that the engine meets the specific needs of my project, offering pl...

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    ...display buffer and the screen capture blocking, as it doesn't rely on the standard screen capture APIs. - Integrate WebRTC's rendering pipeline directly with the graphics hardware, bypassing the standard display driver. Accessing the GPU directly makes it possible to capture the frame before it's interrupted or altered by the display driver. This requires deep integration with graphics API (like DirectX or Vulkan) and might involve writing custom shaders to capture the screen content before the display driver processes it. - Create a virtual display adapter that acts as an additional monitor. The remote administration software would control this virtual adapter entirely, unaffected by system-level calls that alter the primary display. WebRTC can be modified to ca...

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    Fix UV Mapping Udløbet left

    Hi Volodymyr, I need help with fixing some uv mapping logic in a vertex shader. I created a sandbox that illustrates the problem: Rotating the UVs applies auto-scaling so that a texture that is sampled with these UVs fills its bounding box. This works. I also have to apply cropping but my implementation distorts the UVs when they have been rotated/scaled. Can you fix this?

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    I'm looking to recruit an OpenGL/DirectX expert proficient in developing 3D modeling software in C++. Must be someone with noteworthy experience in developing CAD software. Specifically, the project involves producing highly realistic land, ground, and mining 3D environments. Considered a Fit if: - You must be proficient in OpenGL or DirectX, DirectX being preferred - You've previously developed complex software projects revolving around CAD. - Have an extensive understanding of how to build, implement, and fine-tune 3D models, particularly land, ground, and mining scenarios. - Strong skills in producing highly accurate and detailed models are expected. -An understanding of geospatial coordinates or mining, surveying would be helpful. An expert understandi...

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    I'm looking for someone to hard surface model a vacuum cleaner. Doesn't need to be totally exact as long as the end product looks like something similar to this. This is modelling ONLY. No need for renders Please in Blender (Other software is okay if I can see you also do good work, we could then work with .fbx's or similar) with a high quality quad based mesh. Simple principled shader materials (no maps) are fine for now, i'll edit the materials myself. Please make sure there are no holes or overlapping meshes or other errors. And if there is something like a wheel, the wheel in real life will not be welded onto the object so model it separately - I'm happy for it to be one object but just not joined by vertices, like a real wheel won't be part of t...

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    ...responses only, this website is spam-planet. Why are there no rules against this. Anyway, I have various plastic bottles i need recreating in 3D. Please give me a quote to make all of them. I may just start with 1 however to check quality. Please make sure topology is nice and quads, subdivision ready! Will be used inside Blender, so please a blender user only. Just add a very basic principled shader material to them. i'll edit this myself. Please Blender 3.6 :) For the labels please cut them out and shrink-wrap(skin-wrap) them to the bottle face with a very very small gap. Crease the edges of this label so when we add a subdivision modifer it doesn't lose its shape. Please then add the label onto the object, you should find one matching it in "Cleaning "...

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    ...captivating experience that encourages users to explore the relationship between their actions and the evolving artwork. Starting Point: Begin with openFrameworks 3D and noise examples. Utilize Perlin noise for generating coherent values for line directions. Incorporate addons like ofxGui for interactive controls and ofxPostProcessing for visual effects. Consider exploring advanced 3D transformations and shader programming for more complex visuals. Challenges: Optimizing the system for real-time interaction without performance issues. Ensuring the installation caters to users with varying levels of tech familiarity. Learning advanced graphics programming to achieve the desired visual complexity. Specific Help: Seeking feedback on making user interaction intuitive and engaging. In...

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    Seeking a skilled shader programmer to create a simple shader using Shader Graph for Unity URP. The shader will be an automatic tiling striped effect, that can be used on any flat plane of any size and maintain the same striped effect / size. The striped effect should have :- - detemine width of each stripe (and so distance in beetween e.g. 1m width) - animate speed - the stripes should move downloads to create an animated effect - fade off at the edge. So for example on a square plane, the striped effect would blend off to fully transparent at the edge - controllable colour Ideal candidates should: - Have experience in creating shaders for Unity URP. - Demonstrate their expertise through past works or detailed project proposals. - Have a good understanding ...

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    ...collane (sistema gia esistente) Quello che si richiede: Creazione di un set che includa luci e telecamere ottimizzate per valorizzare i materiali degli anelli, con un focus particolare sulla resa realistica dei materiali "diamante" e "oro". Effetti Visivi Avanzati: Implementazione di effetti come bloom, rifrazione e altri effetti visivi per aumentare il realismo. Materiali e Shader Personalizzati: Sviluppo di materiali/shader personalizzati per "diamante" e "oro" che possano essere applicati facilmente a qualsiasi mesh di un modello .gltf importato, con particolare attenzione alle mappe UV (wrap maps). Struttura del Modello 3D .gltf esistente : Anello pietra_1 materiale_diamante struttura_1 materiale_oro.....

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    ...provided to get you up to speed this isn't a complex task so overly high budgets I am not considering for this task should take less than a day with proper knowledge however I need this done as soon as possible Skills and Experience Required: • Expert in C++ language • Proven experience in debugging runtime errors • Proficient with desktop applications • Strong problem-solving skills • Expert Directx knowledge (Directx9 knowledge to be shortlisted) • Expert Microsoft SDK knowledge (Windows.h) • Windows 10 or lower required • Good freelancer rating • Access to advanced debugging tools (recommended) Note: I am paying fixed price only when project is done no exceptions period the in progress milestone will be $5 until it is compl...

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    ...freelancer who can help me resolve a Direct3D initialization error on my Windows 10 operating system. The error message I am seeing is "Direct3D initialization failed." I need a pc windows 10 expert to fix the message "Direct3D initialization failed". Because of this a software is not initializing. The reason for this is because the graphic card Nvidia Geforce GT230M of my old laptop does not support DirectX 11 (feature level 11_0). I use latest driver for the card. I already try to fix the problem with with no success. Your application should consist of: - Your past experience related to Direct3D - Detailed project proposals outlining how you could help solve the initialization issue Your objective will be to ensure our Direct3D setup works flawlessly, ...

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    I am looking for a developer who can help me resolve...windows 10 expert to fix the message "Direct3D initialization failed". Because of this a software is not initializing. The reason for this is because the graphic card Nvidia Geforce GT230M of my old laptop does not support DirectX 11 (feature level 11_0). I use latest driver for the card. I already try to fix the problem with with no success. Skills and Experience: - Proficiency in Direct3D and DirectX 11 - Strong troubleshooting skills in resolving Direct3D initialization errors - Experience with Windows 10 operating system and its compatibility with DirectX 11 - Knowledge of graphics programming and rendering techniques If you have the necessary skills and experience to tackle this issue, please re...

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    I am seeking a skilled freelancer with a keen eye for detail to help create and optimize 3D textures and shaders for my game. Specifically, I need these elements to be: - Tailored for a Gaming application - Optimized for Unity game engine - Styled in a cartoonish manner The ideal freelancer for this project would have extensive experience in 3D texture and shader creation, a strong understanding of Unity, and a portfolio showcasing previous work in cartoon style graphics. This ability to provide optimized, high-quality and stylish graphics is crucial for the success of my project.

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    I need a pc windows 10 expert to fix the message "Direct3D initialization failed". Because of this a software is not initializing. The reason for this is because the graphic card Nvidia Geforce GT230M of my old laptop does not support DirectX 11 (feature level 11_0). I use latest driver for the card. I already try to fix the problem with with no success. To identify and solve this issue, please bear in mind: - Expertise in troubleshooting Direct3D issues is a must, preferably on Windows 10 with NVIDIA graphics. - Knowledge of DirectX 11 (feature level 11_0) is necessary. I anticipate this is a technical problem that requires a meaningful solution. As such, I'm expecting proof of your competence in working with these systems. Can you help resolve the prob...

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    I am looking for a software developer experienced in DirectX 9 to assist with a game development project. The specific functionality required for the software is game development. Requirements and Specifications: - Knowledge on UI development with DirectX 9 - Development of loading screens. - Development of new UI components with Shader. If you have experience in DirectX 9 game development and meet the above requirements, please apply for this project.

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    Hi Developers/Teams, I am looking for help scraping ret...found while scraping. { 'retailer': 'Nordstrom', 'model': '', 'brand': 'SPECTRUM', 'upc': '', 'name': 'Mykonos Travel Book 6-Piece Makeup Brush Set $56 Value', 'price': 0.0, 'description': 'What it is: A set of six eye- and face-makeup brushes inspired by the luxury of travel and designed to go with you on your next getaway.nSet includes:n- A24 Brow Duon- A04 Tapered Finishern- A28 Flat Fluffy Shadern- A32 Precision Cheekn- A35 Paddle Complexionn- B08 Magic Wand', 'manufacturer': '', 'height_cm': 0.0, 'width_cm': 0.0, 'depth_cm': 0.0, 'w...

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    I am ...found while scraping. { 'retailer': 'Nordstrom', 'model': '', 'brand': 'SPECTRUM', 'upc': '', 'name': 'Mykonos Travel Book 6-Piece Makeup Brush Set $56 Value', 'price': 0.0, 'description': 'What it is: A set of six eye- and face-makeup brushes inspired by the luxury of travel and designed to go with you on your next getaway.nSet includes:n- A24 Brow Duon- A04 Tapered Finishern- A28 Flat Fluffy Shadern- A32 Precision Cheekn- A35 Paddle Complexionn- B08 Magic Wand', 'manufacturer': '', 'height_cm': 0.0, 'width_cm': 0.0, 'depth_cm': 0.0, 'weight_oz': 28.0, 'active_ingredients...

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    I am looking for a skilled developer who can create a globe for my webpage. T...webpage. The requirements for this project are as follows: Type of Globe: Rotating Globe Features: The client is open to suggestions and does not have specific features in mind. Styling: The client prefers an abstract styling for the globe. Ideal Skills and Experience: - Strong proficiency in and JavaScript - Experience in creating 3D models and animations - Knowledge of WebGL and shader programming - Ability to create visually appealing and interactive user experiences - Creativity and ability to provide suggestions for features and elements to include in the globe. If you are a talented developer with the skills and experience mentioned above, please submit your proposal for this project.

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    ...very easy, and they offer a monthly free 50 GB of bandwidth with 0.008$ per GB beyond that limit.” Start working on the additional features. Additional Features and Development Start: -Additional game mechanics for interacting with cards on the spread -Getting slot and spread descriptions -Locally saving card spreads -Additional development tasks/bug fixes that may come up along the way -Custom shader development for card graphics -VFX/SFX and animations to refine the game graphics and feel -Developing a robust economy and wallet system -Handling future content updates and special event releases -Implementing and testing the "share Reading on socials" mechanic on several platforms -Adding ads and managing their monetization - seasonal promotions - cloud content ...

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    Hello, I'm looking to create a virtual reality simulation experience that can be used with the Meta Quest 2 headset. We have an incomplete file in Unreal Engine for the project, and we want to outsource the VR section. I'm looking for something that provides a medium...candidate should have extensive knowledge of Unreal engine software, such as Unreal Editor, Blueprint Visual Scripting, and C++. I need someone who is capable of creating realistic environments with dynamic lighting, audio, motion capture, and artificial intelligence. Additionally, experience with 3D modeling programs will be necessary to bring the VR simulation's story to life. Finally, expertise in shader programming and mixing various audio formats is a must. If you have the skills that I am looking ...

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    I am looking for unity game developer in vietnam, i have a unity app which is causing some shader issue in vietnam users, need to check the same and solve the same

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    VB6 to .net Udløbet left

    I am looking for a skilled freelancer to help me with a .NET conversion project. The existing VB6 codebase is of a medium size round 11k ish lines. The bulk of the code can probabl...freelancer to help me with a .NET conversion project. The existing VB6 codebase is of a medium size round 11k ish lines. The bulk of the code can probably be left unchanged the part is was game developed in 90's and used DirectX 6 Im wanting to port it to latest .NET and using modern DirectX support, Ive had an attempt but last time i looked at this was in early 2000s and Don't want to spent next few months relearning DirectX drawing. The code was quite well commented by the original team Basic of the work for the game to login and load the graphics to modern directx ...

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    Hello, I'm looking for an experienced programmer to upgrade an existing game from DirectX 7 to DirectX 11. This game will be running on PC platform only. I'm also open to possibly needing assets with the game depending on the situation. I do not need a dedicated tester for this project, but feedback will be welcomed! If you think you're the perfect fit for this job then please let me know so we can discuss further details.

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    C++ DirectX Project Udløbet left

    C++ DirectX Project Objective: - Developing a graphics application using C++ and DirectX Platform: - Windows Required Skills and Experience: - Advanced knowledge of C++ programming language - Proficiency in DirectX programming - Experience in developing graphics applications - Familiarity with Windows platform and its APIs

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