UNITY - (Aquarium) Ground/ Terrain Designer
- Status: Closed
- Præmier: €150
- Modtagne indlæg: 3
- Vinder: AnoPal
Konkurrence Instruktioner
I am working on the development of an 3D aquarium game and I want the player to be able to do some aquascaping. That means, that players shall be able to place assets and kind of "terraform" the ground by increasing or decreasing the terran height and shaping it in a realistic and good-looking, but also easy way.
For the competition, the minimum requirements are:
A 3D-scene with some ground to be added and removed
Ground needs to be changeable by any way
All transforms must be useable from inside the scene / no external controllers like tensorflow-api or network-connections allowed.
The following aspects are rated for the contest:
Performance
Quantity and Qualitiy of used animations
Usability for users
Functionalities (e.g. Change in height, build of caves, toolset to manipulate the ground)
For submittion, make a showreel to show the capabilities! Either pictures or movie.
Anbefalede Evner
Arbejdsgiverfeedback
“Work was good- he win the contest. The result was not outstranding over-the-top but it was head-to-head with other results. He could have done it better with more time and money I guess.”
trapmaster, Germany.
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